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A classic-style Twine game about creating and detecting robots, October 4, 2021This game feels like it would fit well in the early era of Twine. It's standard white text on black with blue hyperlinks, uses a couple text animations and has a standard branch and bottleneck structure with a sci fi or fantasy genre.
I like a lot of games like that (like Hunting Unicorn, for instance). This one turned out pretty well.
You play as a participant in creating sentient robots. You undergo questioning similar to a Turing test with your answers fed into the programming for a field of robots.
Later on, you encounter those robots, and must at a crucial moment conduct a Turing test.
I felt engaged with the story, and thought that the characters were vividly described. I felt like my choices mattered. I do think the game could use a little more polish, like a title screen or custom CSS or even some more callbacks to earlier choices. And while I liked it I don't think I'd replay it.