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August 1415. The King is taking an army to France, and you have taken his sixpence. You are a cordwainer’s apprentice from Winchester with a borrowed bow, the twentieth man in a company of twenty archers, and your vintenar does not expect much of you.
A choice-based game of the Agincourt campaign, from the quay at Southampton through the siege of Harfleur and the march north to St Crispin’s Day. You read a scene and choose what to do; risky choices give their odds in words. The campaign is the real one. The archer and the men around him are invented.
Plays in the browser, with optional sound. Written and coded with an AI model under the author’s direction.