This is a strong game with excellent narration and very clever plotting.
Don't be put off trying it by the critical reviews. Bad IF rarely receives actual reviews, and I suspect most authors criticize parts of this piece because it is very, very good.
I am unaware of anything else Harrison has written, which is a shame. I do hope that this author creates more interactive fiction at some point.
The good:
> An original story with an interesting twist.
> Many well-written characters and dialogue.
> An alternate ending which you are incredibly unlikely to get on a first play-through.
> Freedom and choice in the first half, although, with many constraints.
The less-good:
> Linear story (This isn't a contradiction--the story is linear, even railroading you into actions and choices, but you have a surprising degree of freedom in how you make those actions, which allows for a very fun early game on your second play)
> An alternate ending which you receive no clues or suggestions to achieve. I suspect most if not all players would not realize that an alternate was possible if not for the author informing them.
> Several minor typos.
> The occasional "purple prose" example.
> Some strange action/verb choices.
> No follow-up work from Harrison, which is a shame.
All in all, I enjoyed this game immensely. Very fun and very well-written.