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Sic Transit..., January 5, 2008Some people here give Zork four or even five stars. These must be people who have played Zork many, many years ago, when players' expectations were lower than they are today--because, to be honest, playing Zork today is not a four or five star experience. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next jflower, March 5, 2014 - Reply Actually "Twisty little passages" was ripped off from advent aka Colossal Cave Adventure. Heck, the whole premise of the game, a treasure quest in a cave with fantasy elements, was ripped off from Colossal Cave Adventure. Criticizing Zork for not accepting "x" as examine seems unfair. Imagine in the future a new shortcut becomes the standard and people criticize your games for not having it. Xervosh, September 8, 2010 - Reply "What about the fact that you cannot abbreviate 'examine' to 'x'?" Um, because Infocom didn't invent that idea until about 1985? Later Zork releases would have such features added to them (not just 'x' for 'examine,' but also 'g' for 'again,' 'v' for 'verbose,' and a couple others that escape my recollection). The idea of using 'x' for 'examine' in IF simply didn't exist during the Jimmy Carter administration. Andreas Teufel, December 27, 2009 - Reply why 2 when you don't mention a single positive aspect of the game?! Victor Gijsbers, January 1, 2010 - Reply Your question is answered in the final sentence of the review. But to elaborate a bit: Zork, although it has aged very badly, is not an absolutely worthless game. There is still inventiveness, size, technical competence, and creative energy. It seems almost impossible to me to still have _fun_ with it, but giving it a 1-star rating would imply that it had no redeeming features at all. |