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v.5: 17-Mar-2013 07:51 -
Edward Lacey
(Current Version)
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Changed external review links | |
v.4: 13-Mar-2013 08:43 - Edward Lacey Changed external review links | |
v.3: 20-Nov-2010 14:10 - cas Changed IFIDs | |
v.2: 13-Jun-2009 15:10 - Dave Chapeskie Changed cover art, download links | |
v.1: 29-Sep-2007 20:49 - IFDB
Created page |
SPAG
While I don't hesitate to give this game near-perfect marks for writing and atmosphere, I must unfortunately rank it as less-than-average on gameplay, and the plot is only of average quality. [...] Play it, if only for the writing; immerse yourself in the atmosphere, let the gently flowing prose entice you away from the usually cold and logical world of computers, enjoy for a while the subtle simplicity of this world of imagination [...] (Magnus Olsson)
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SynTax
You will immediately realise from the title of the adventure that this is a game which draws heavily on Chinese philosophy and very much embodies the ethos of a non-violent approach to life. This is superbly conveyed in Erica Sadun's writing which is beautifully descriptive and quite eloquent throughout. However, though the 40+ (so far!) locations and the various characters are described in detail, some of the responses are somewhat limited. Many times I examined something of interest only to be greeted with 'That's just scenery!' and the number of commands which are understood is rather small. (Neil Shipman)
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SynTax
After wading through lines and lines of meaningless text and spending five minutes trying to examine every single noun mentioned in the text you find out you are, in fact, in an empty location. [...] Ignoring this extremely verbose manner in which the game world is described, what are the puzzles like? Well, they seem to be bordering on the surreal, for me. (James Judge)
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