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A post-apocalyptic tale of lonely robots.
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v.4: 09-Mar-2025 16:50 -
JTN
(Current Version)
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Changed IFIDs, version number |
v.3: 08-Jul-2019 06:48 - Victor Gijsbers Changed external review links | |
v.2: 17-Nov-2018 17:15 - John Ayliff Changed version number, download links | |
v.1: 05-Oct-2018 14:26 - CMG
Created page |
The Gaming Philosopher
Given that all the demands of craft are satisfied, it makes sense to judge the story in terms of, well, the story, and especially the way it develops its themes. The main idea is surely the difficulty and importance of going from a life of servitude to a life of freedom. The protagonist is the ultimate servant, has a hard time coming to grips with the idea that there are no more masters to serve, and then gets to reprogram itself to be its own master. This is fine in itself, but I don’t understand the game’s obvious attempts to link this theme to contemporary capitalism.
See the full review