Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
""crux ('kr&ks, 'kruks)
Function: noun
Etymology: Latin cruc-, crux cross, torture
1 : a puzzling or difficult problem : an unsolved question
2 : an essential point requiring resolution or resolving an outcome <the crux of the problem>
3 : a main or central feature (as of an argument)"
--From the Merriam-Webster Collegiate Dictionary, Merriam-Webster 2000" [--blurb from Competition Aught-Zero]
![]() |
v.7: 18-Apr-2025 12:25 -
JTN
(Current Version)
- Edit Page - Normal View
Changed download links |
v.6: 18-Apr-2025 12:18 - JTN Changed IFIDs, version number, download links, cross-references | |
v.5: 07-May-2022 01:47 - Paul O'Brian Changed external review links | |
v.4: 23-Mar-2013 09:21 - Edward Lacey Changed external review links | |
v.3: 28-Apr-2008 13:24 - Paul O'Brian Changed external review links | |
v.2: 27-Feb-2008 22:51 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:50 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
All this is not to say that it's a bad game. It is implemented minimally, but competently. I don't think I found any major bugs, though the game's fascination with non-standard geography and randomness sometimes made it difficult to tell what was a bug and what wasn't. The prose, like the code, is sparse but error-free. Perhaps, if I was able to play it all the way through, I'd even think that Amnos is a really good game, or at least a draft of something on the way to becoming a really good game. With what I was able to see, though, all I was able to tell was that its entry as a competition game impaired my ability to enjoy it.
See the full review
SynTax
It is an open-ended fantasy game which gives you the opportunity to take multiple paths to find multiple endings.
See the full review