Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
About the StoryA game with links. The links tell you the story and the consequences of having clicked on previous links. There’s nothing other than links. Can you read that text? Then you can click it! |
v.10: 06-Jul-2020 02:48 -
David T. Marchand
(Current Version)
- Edit Page - Normal View
Changed download links | |
v.9: 06-Jul-2020 02:43 - David T. Marchand Changed cover art | |
v.8: 06-Jul-2020 02:42 - David T. Marchand Changed Web site URL, download links | |
v.7: 16-Aug-2018 01:55 - IFforL2 Changed language | |
v.6: 11-May-2014 15:40 - David T. Marchand Changed description | |
v.5: 11-May-2014 15:38 - David T. Marchand Changed external review links | |
v.4: 11-May-2014 15:36 - David T. Marchand Changed cover art | |
v.3: 11-May-2014 15:33 - David T. Marchand Changed download links | |
v.2: 11-May-2014 15:31 - David T. Marchand Changed download links | |
v.1: 11-May-2014 15:26 - David T. Marchand
Created page |
Electron Dance
Counterweight 12: On Fear of Twine
“They always say words are more powerful than graphics because words require the power of your imagination to create whatever the world is. This is even better than that, there’s almost like no words. You really have to invent the scenario from what the links are telling you. […] I don’t wanna go too much into the story, ’cause really, anybody listening to this and haven’t played it really should play it.” (Joel Goodwin)
“I loved this one, this is my favorite one, and this is probably my favorite twine in general. I didn’t know I had a favorite twine until I played this.” (Eric Brasure)
Emily Short’s Interactive Storytelling
Some More Games from Fear of Twine
“It’s also structurally novel, though, in that there is no narrative, non-link text. Each time you make a choice, you discover its ramifications by looking at the list of choices that come up next. It therefore feels very spare, and it takes a little while for the nature of the situation to become clear.”
See the full review
Emily Short’s Interactive Storytelling
Fear of Twine, Continued
“So that’s all of them, now. Of these, I think I was most impressed by
Drosophilia, for unusual use of audio and visual effects
Zombies and Elephants, for the treatment of the racial and social aspects of the situation
When Acting As a Wave, for creating a Twine story consisting of nothing but links”
Game Bias: Criticizing Games and Media
FEAR OF TWINE: RELAX … IT’S JUST A REVIEW
“Some of these sections can be quite tedious, and the game needs more narrative branching, but the foundation for a better game is clearly here.”
See the full review
Dan Cox’s YouTube channel
Dan Cox plays When Acting as a Particle
A mute Let’s Play of the game, part of a series of similar videos of all Fear of Twine entries.
See the full review
Lost in Lualand
Fear of Twine
“You’re a lawmaker or something? I found it kind of vague and it lacked a proper payoff.”
See the full review