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GC: A Thrashing Parity Bit of the Mind

by Pearl Tsai, Carl de Marcken, and David Baggett

About the Story

Not much plot but filled with ingenious puzzles. Set at MIT, and written for the MIT AI Laboratory Winter Olympics 1994. The first game to use David Baggett's WorldClass library instead of ADV.T.
[blurb from The (Other) TADS Games List version 1.2]

Page Update History

  v.3: 05-May-2013 07:29 - Edward Lacey (Current Version) - Edit Page - Normal View
Changed external review links
v.2: 07-Dec-2008 09:07 - David Welbourn
Changed description
v.1: 29-Sep-2007 20:49 - IFDB
Created page

1 Off-Site Review

SPAG
MIT inhabitants probably would split their sides laughing when playing it; non-insider surely would find their funny moments there (for me, one of those moments was the "suicidal robot"), but the overall effect naturally would be much weaker. Still, the setting is quite rich (especially for a puzzle-fest), though not the deepest one. By the way, the game comes with a number of "feelies" -- materials from the original competition distribution, and a text file explaining some of the MIT-specific things. It'd be advisable to read them, as well.
-- Valentine Kopteltsev
See the full review

Game Details