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In this fantasy game, you play as Thea Armstrong, a physics major who touched the wrong lever and got herself transported to the Kingdom of Ard in another world. You soon learn about magical Words of Power, about Gatestones, and that Dr. John Baxter, who mysteriously vanished two years ago, is known here as Gion the Earthling.
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v.4: 27-Mar-2025 20:21 -
David Welbourn
(Current Version)
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Changed description, download links |
v.3: 30-Jun-2020 22:01 - Zape Changed external review links | |
v.2: 21-Feb-2013 15:43 - Edward Lacey Changed external review links | |
v.1: 29-Sep-2007 20:49 - IFDB
Created page |
IF-Review
Casting Call
Words of Power has a wonderful way of allowing you to try something, anything (it seemed), and making that work. There was one particularly tricky puzzle that seemed "timed" but really wasn't, with at least one alternate solution taken into account -- it changes the problem but doesn't get you completely out of trouble. I appreciate that, and I appreciate a game which takes pains not to let any player get stuck and miss out on the story. It's very much a "no player left behind" feel, but it does work to keep you progressing through what turns out to be a very interesting story.
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SPAG
Here is a fantasy game (sort of -- there's magic, and a talking cat), but it is set on a planet built like a science fiction planet, with a different diameter and a more distant sun. The effect, an impression of great age and distance, is both beautiful and melancholy. In fact, the whole map of the game is built on the same massive scale, with locations that encompass entire ruined cities and forests. Some elements of the story are a little too familiar, perhaps -- the race of forest-dwellers and the race of miners smacks of Tolkien, and other pieces of the backstory ring a little too familiar -- but not all of them. So on the whole the setting could have been more sharply imagined and better described, but there were enough intriguing elements to keep me engaged. I found that I liked it best if I mentally translated the descriptions into a kind of cinematic treatment, with many desolate landscape shots.
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