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A Matter of Time

by Michael Zerbo and Vivian McAlexander

Page Update History

  v.2: 17-Mar-2013 11:43 - Edward Lacey (Current Version) - Edit Page - Normal View
Changed external review links
v.1: 29-Sep-2007 20:48 - IFDB
Created page

2 Off-Site Reviews

SPAG
The writing is readable in its simplicity, but needs more imagination. The puzzles are straightforward item manipulation games which I couldn't work out; the games unresponsiveness and shaky parser didn't encourage me to do so. More synonyms are required; you can do "climb tree" but not "climb vines".

Graphics are varied and made with fractal and ray-tracing programs. This gives them a certain lack of liveliness and inconsistency of style. The sounds didn't add anything much to the game, although they served well to identify where I was. Good sound in the background could make each area of a landscape feel more distinct.
See the full review

SynTax
The mechanics of the game are a little strange: After each turn you get a summary of shortened commands (N)orth, (G)ive, (L)ook at, etc. A summary of commands directly available from the function keys F1 to F10 is also shown at this time and after a few turns, this gets quite irritating. At selected points in the story you get a multiple choice menu with a list of 2 or more courses of action you can embark upon. This system takes much away from the freedom of a traditional text adventure, and makes the player feel that he is simply being herded into the strict direction the author intended. A wrong move almost inevitably leads to death, usually sudden and without warning, a "feature" which will undoubtedly make most adventurers give up and pack it in after a few attempts.
See the full review

Game Details

Language: English (en)
Current Version: 1.2
License: Former shareware
Development System: Alan 2
Baf's Guide ID: 657
IFID: Unknown
TUID: kk9jr8k8b36em38a