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v.4: 10-May-2022 02:14 -
Paul O'Brian
(Current Version)
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Changed external review links |
v.3: 22-Sep-2013 12:14 - Edward Lacey Changed external review links | |
v.2: 01-Apr-2009 02:29 - Gregory Changed author | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
SPAG
It consists of several episodes from the perspective of different characters in the game (so that there're many player characters, but only one main hero), following in a random order. The narration is threaded by the aforementioned fight, cut-scenes of which occur after each episode like a refrain. This technique works very well -- to a no small extent thanks to the catchy writing (I've even considered to imitate it in my review, but finally let it be, realizing I'm not up to the task).
-- Valentine Kopteltsev
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SPAG
By the time I got to the endgame, I was used to doing fairly obvious things and watching the story unfold. So when I hit the puzzley bit, it felt like an interruption. I didn't *want* to do anything clever at that point; I just wanted to finish the story! I found a couple of the less optimal (but more easily accessible) endings and then quit. If the final segment had been similar to the rest of the game, I would have enjoyed Snatches far more.
-- DJ Hastings
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>INVENTORY - Paul O'Brian writes about interactive fiction
Snatches is a very ambitious game whose reach ultimately exceeds its grasp. It’s got some great things going for it: a compelling structure, vivid writing, and powerful drama. Unfortunately, it also has an uneven and railroady design, and it’s generally underimplemented, lacking the commitment to fully execute on its premise. Consequently, I kept wanting to be engaged by the game, but generally ended up frustrated instead.
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