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"The author's first stab at interactive fiction. A very buggy game that consists mainly of obscure puzzles, with no story at all." [--blurb from The Z-Files Catalogue]
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v.6: 20-Nov-2024 00:36 -
JTN
(Current Version)
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Changed download links |
v.5: 06-May-2022 00:21 - Paul O'Brian Changed external review links | |
v.4: 20-Mar-2013 12:34 - Edward Lacey Changed external review links | |
v.3: 13-May-2008 15:42 - Paul O'Brian Changed external review links | |
v.2: 01-Mar-2008 06:44 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
The idea here is that you're trapped in the basement of a winery, abducted for no apparent reason by your new employers. You must use your wits and the objects about you to make your escape. However, the real truth is that you're trapped in a below-average interacive fiction game, which was entered in the contest for no apparent reason by its author. You must decipher vague prose, evade coding bugs, and defy logic to escape. Luckily, it doesn't take too much time as long as you have help. Bring your walkthrough! CASK helped its author learn Inform. Let's see that knowledge applied to the creation of a quality IF game.
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SynTax
Spelling was passable, grammar clumsy, location and object descriptions minimal and the usual bits and pieces of scenery non-existent. After solving one of the last puzzles you are congratulated by the phrase "a big relief comes upon me", which was mildly amusing, but surpassed in entertainment-value by the horrendous programming glitch of putting a key inside a rat; and then it's only visible when you put the rat on a chair and type LOOK [...]
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