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"A short game, with about 20 rooms and 10 puzzles, in which you are attempting to chase down the pickpocket who stole your money pouch. The author's first attempt at IF." [--blurb from Competition Aught-Zero]
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v.5: 07-May-2022 01:00 -
Paul O'Brian
(Current Version)
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Changed external review links |
v.4: 25-Mar-2013 09:25 - Edward Lacey Changed external review links | |
v.3: 30-Apr-2008 11:27 - Paul O'Brian Changed external review links | |
v.2: 27-Feb-2008 23:35 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:47 - IFDB
Created page |
SynTax
This puzzle-oriented game has an interesting story, but there are some "guess the verb" situations. I particularly liked the puzzle to get rid of the dog as it was original and made a change from the usual bone, meat etc.
-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction
Certainly any real person that tried to hunt down a pickpocket just by wandering into the slums, hours after the robbery, would deserve to have her sanity questioned. But even if we grant this premise, the game still demonstrates a puzzling lack of moral consistency. For example, the game's response to OPEN CASH REGISTER is "You're trying to catch a thief, not embark on a life of crime." Yet to recover this money, you'll end up committing theft, assault, menacing, breaking & entering, and vandalism. If that's not a life of crime, I'm not sure what is. Overall, Pickpocket is an enjoyable game with one dynamite ace up its sleeve, but that sleeve is still a bit ragged from logical inconsistency and technical errors.
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