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Of Forms Unknown

by Chris Markwyn

About the Story

A game that starts off in a college room, soon to move on to other, stranger places. This game was influenced by Andrew Plotkin's "So Far."
[--blurb from The Z-Files Catalogue]

Page Update History

  v.6: 24-Sep-2024 22:31 - JTN (Current Version) - Edit Page - Normal View
Changed download links
v.5: 05-May-2022 00:24 - Paul O'Brian
Changed external review links
v.4: 27-Mar-2013 05:41 - Edward Lacey
Changed external review links
v.3: 18-Mar-2013 14:58 - Edward Lacey
Changed external review links
v.2: 11-Mar-2008 18:46 - David Welbourn
Changed description
v.1: 16-Oct-2007 01:47 - IFDB
Created page

4 Off-Site Reviews

SPAG
The writing is good, but painfully derivative while lacking much of the depth of "So Far." The puzzles in "Forms" are thoroughly motivationless, and they didn't hold my interest as well as Andrew Plotkin's work did. [...] Enjoyable at first, but tiresome toward the end.

-- C.E. Forman
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SynTax
Not a great adventure but enjoyable as far as it goes. With a plot and some serious bug correction it could be a good 'un.

-- Steve Provost
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SynTax
Unfortunately, what I disliked most about the puzzles is that they are mostly the pull-levers variety; or TURN DIAL...or PUSH THIS, INSERT THAT, etc. Groan. Fiddling with buttons, dials and levers in games is NOT one of my favourite pastimes. Although the puzzles have a (very vague) connection to your dream, they do not seem connected to your campus/real world, and the four areas and seasons you get hurtled into don't have any common thread or theme at all, unless you count 3 peculiar objects and 3 strange items to collect as a connecting link between the 3 dream worlds and the real/campus world.

However, looking on the bright side, the writing in FORMS is flowing and very descriptive, which makes the scenery come alive with vivid location descriptions. If you have a buttons-and-levers sort of mind you'll enjoy this game, and if you prefer above-average writing skills and interesting locations in your games you'll enjoy it too.

-- Bev Truter
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>INVENTORY - Paul O'Brian writes about interactive fiction

Potential for an interesting game totally ruined by buggy coding. The game was put together in 3 weeks, and I’m afraid it shows.
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Game Details