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Constraints

by Stephen Granade profile

2001
TADS 2

Page Update History

  v.4: 11-Feb-2024 04:06 - JTN (Current Version) - Edit Page - Normal View
Changed IFIDs, download links
v.3: 27-Feb-2021 02:39 - Zape
Changed download links, external review links
v.2: 04-Oct-2009 16:17 - Eriorg
Changed author
v.1: 16-Oct-2007 01:47 - IFDB
Created page

2 Off-Site Reviews

Emily Short’s Interactive Fiction Page
Walkthrough Comp
I think, of the games, this is the most successfully game-like. It also has some striking moments. I liked the Dreaming. I really liked the drawing-in-the-air. Some gorgeously surreal moments, a feature which this game shares with Dreams Run Solid, appropriately enough. This one is, I think, a trifle more cohesive, although (or perhaps because) it has fewer moments that stand on the knife-edge between beautiful and repellent.
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Brass Lantern
TelegramComp Games review
Constraints answers the challenge of the comp by piling on nearly every strategy known to mankind. Where Dreams uses a surreal setting, Constraints uses four different settings, three of which allow "strange" actions: a world of magical realism, surreal dreamworld, the "real" world, and a fantasy world. The use of multiple disparate sections is itself a strategy for combining the multitude of actions found in the transcript. (Sean Barrett)
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Game Details