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v.5: 29-Jun-2020 22:34 -
Zape
(Current Version)
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Changed external review links |
v.4: 27-Mar-2016 16:54 - Teaspoon Changed download links | |
v.3: 10-Feb-2013 10:26 - Edward Lacey Changed external review links | |
v.2: 23-Mar-2008 17:27 - Emily Short Changed genre | |
v.1: 16-Oct-2007 01:46 - IFDB
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Brass Lantern
But never mind the plot. It doesn't show up much, anyway. This is not a story game, this is a puzzle game. And though there are a number of onerus ones, there are a lot of imaginative ones, too. The keycodes to the laptop were inventively hidden, deciphering the Messiah ritual was fun, and the various boss fights are the undisputed highlight of the game -- they're fast-paced and exciting, giving the player a real sense of "thereness", and the solutions are rarely too obscure. (Though when they are... well, keep a save file.) (Craxton)
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IF-Review
In a Most Curious Mantle
Most games have failed because they're too timid; Phillips dares to go farther and drags the player along with him, willingly or not. Even the puzzles add to the feeling of the titanic struggle -- there I am, 2am, grappling with the game, a few cryptic hints, two megabytes of txd output, and I'm still stuck. (Dan Shiovitz)
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SPAG
I may have been influenced by having played No One Lives Forever and Freedom Force at around the same time, but this game's episodic structure (each chapter featuring a "boss" to kill) reminded me of a more mainstream action-oriented game, and its general sense of good humor and fun reminded me of both of those (wonderful) titles as well. Some of the puzzles are unusual for IF, being more action-oriented than the standard cerebral affairs. Lisa has some very potent powers, and you will have to make use of all of them (often in very creative ways) to solve the game. (Jimmy Maher)
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