tokorTexasMember since January 21, 2026 E-mail: [click to reveal] |
I write and publish classic parser-driven interactive fiction under the Unseen Lands label, a growing library of story-first text adventures built to be played on the web.
By trade, I’m an IT administrator with a background in IT infrastructure and telephony. I’ve always been the kind of person who likes systems, signals, and solving problems with a mix of logic and stubborn persistence. I’m also an Extra Class licensed Amateur Radio operator, which probably explains why I’m drawn to stories that involve exploration, unknowns, equipment that matters, and the quiet satisfaction of getting something working when it shouldn’t.
Unseen Lands isn’t one single setting, it’s a shelf of different worlds. Some stories lean into dark fantasy and folk-horror atmosphere. Others go full science-fiction survival, isolation, and systems failing at the worst time. Some are straight mystery, some are thriller, some are slow-burn exploration. What they share is a consistent style of play: parser interaction, deliberate pacing, and a preference for discovery over flashy presentation. First visits are described with more depth, repeat visits move faster, and puzzles are built to reward paying attention.
Most of these titles run on a proprietary engine I built specifically for long-form interactive fiction. That engine stays independent so each game can be its own thing without breaking the others, and so I can keep improving the underlying mechanics as the library grows.
Outside of writing and building games, my hobbies drift toward anything hands-on and technical: ham radio, computer gaming, and RC vehicles. My wife and I also like getting out when we can, doing distillery tours, small trips, and the kind of travel that’s more about interesting stops than big itineraries.
If you enjoy mapping, investigating, reading clues carefully, and trying ideas until the world clicks, you’ll probably feel at home here.
You can find the full catalog and play online at UnseenLands.com.
| The Shadows of Northreach Glen, by Michael Amos (2026) Shadows of the Northreach Glen is a classic parser-driven interactive fiction adventure set on the edge of a quiet roadside inn and a dark, watchful forest glen. You begin outside the inn, with... |
| Lost Beyond the Xanthor Gates, by Michael Amos (2026) Lost Beyond the Xanthor Gates is a parser-driven sci-fi survival adventure set on the edge of a broken interstellar transport system. The ancient gates were never meant to fail. They require three... |
| The City of Lost Secrets, by Michael Amos (2026) The City of Lost Secrets is a parser-driven mystery adventure set deep in a jungle where a forgotten ruin refuses to stay simple. You arrive chasing fragments: a disputed map, a half-translated... |
| Moon Base Juno: Breach Protocol, by Michael Amos (2026) Moon Base Juno: Breach Protocol is a parser-driven sci-fi survival adventure set in the aftermath of a catastrophic lunar disaster. An impact has torn through the base, leaving life support... |
| Briarrock Mesa, by Michael Amos (2026) Briarrock Mesa is a parser-driven escape thriller set inside a desert “rehabilitation” facility built atop a short, isolated mesa that looks escape-proof from miles away. What starts as a... |