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This game was developed by Shelter, the housing and homelessness charity, to highlight the problems facing families in Britain today.
For many, due to high costs and stagnating wages, an accident, job loss or other incident outside of their control could send them and their family into a downward spiral which may result in the loss of their home. This is happening more and more, and Shelter offers vital advice and legal representation for these families, helping them to keep their heads above water and hold onto their homes.
In this game, we are immersed in the story of Lucy, a mother-of-two and homeowner, exploring her life on the day that everything goes wrong for her and her family.
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
I’d like to see this, but the link isn’t working at this time (28 January 2016).
Emily Short's Interactive Storytelling
[M]ost of the story is about exploring the house the family used to have before they lost it to money crises: not a grand house, because they weren�t rich to start with, but one with many quirks that were loved and personal to them. An opportunity to explore what house-ness is and how much it matters to have one � not only for practical reasons, but as a locus of identity and memory and shared family space. The sacredness of the master bedroom is beautifully described. So is moment when the protagonist boils water in a pot to make tea for an estate agent because the kettle is already packed away. There is so much here � character histories, interactions, spaces and objects � much more than the story strictly requires in order to serve any message purpose. The house is overflowing.
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Parent protagonists by Kinetic Mouse Car
Games where you play as characters with offspring.
IF created as a media tie-in by Felix Pleșoianu
Hello, everyone. I'm looking for IF pieces originally created as media tie-ins (i.e. as promotion/extras for a bigger project). The plan is to write an advocacy piece, but only two examples spring to mind: Emily Short's City of Secrets,...
Advocacy by necromancer
I'm interested in games that advocate a political, economic, social, or personal choice with the intention to influence the public, e.g. players of the game, towards that choice. ...