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A Gothic Tale of Love, Redemption, and Dismemberment
Dr. Frankenstein has been up to no good. Local villagers have quietly been disappearing for weeks, taken in the night by the Doctor’s evil assistant Igor and harvested for parts by the Doctor himself, ingredients in his mad scheme. You are one of the disappeared. Ambushed on your way home, you somehow regain consciousness in a most unexpected state – brought back to life somehow, but only in a single hand. You have no memory of how you got here. But a tiny spark in the back of your mind tells you that there’s someone out there worth returning to.
“Frankenfingers” is an homage to gothic horror. A standard text-adventure, it is unique in that it is a parser game written mainly in verse. There is some implied violence and very mild (brief) gore. No AI was used in any way in the writing or packaging of the game but several online rhyming dictionaries and thesauri were left in tatters.
Content warning: Mild implied violence and brief gore
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
In this game, you play as a severed hand that has regained the sentience and motility its owner once had, due perhaps to the experiments of Dr Frankenstein and his assistant Igor. As a hand, you have low mobility and can only carry one item at a time.
Your goals are to explore and to try to figure out how you returned and what to do now. Along the way, the map opens up a bit and you're able to explore more of your world.
Also, all static descriptions are written in poem form, while varying text (such as for dropped items) and conversations are written in prose. The poetry often as ABAB structure and sometimes ABCB, and a few times has some internal rhymes as well, I think. I think that it was done pretty well, and that it (perhaps unintentionally) helps to highlight most important items (excluding some scenery), kind of like how in old 2d animation, objects that would move later in a scene were a different color from objects that were always part of the background.
Most of the puzzles are well-clued and smooth. There were a few instances of small bugs that caused me problems, and I ended up being locked out of victory due to a timer on an item, but I messaged the author about the bugs. I do recommend saving often just in case.
I couldn't really figure out the tone of the game, as it varies from mildly comedic or slightly dark humor to fairly gruesome to heartfelt. I felt like the overall plot arc was narratively satisfying and that overall it was a good story.
IFComp 2025 games playable in the UK by JTN
In response to the United Kingdom's Online Safety Act, the organisers of the 2025 IF Competition have decided to geoblock some of the entries based on their content, such that they cannot be played from a network connection appearing to...