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Some call me evil. Like the engineers of Babel; like Hypatia and Galileo; like the Montgolfier brothers. What is life for, if not to fly?
Hello there, Dear Reader. Were you expecting something a little more ordinary? Something that followed the rules of How To Play A ChoiceScript Game? Fah! I despise the ordinary. But if you like adventure, history, and a heaping serve of late-1700s alchemical SCIENCE—with perhaps a whirlwind romance for those who like that sort of thing—then read on.
I should perhaps warn you that the tale begins with my genius self in a dungeon, and my life forfeit. We shall need to either turn over a new leaf and prove ourselves redeemed, or become so powerful that no one will ever dare to speak out against us again.
If you’ve ever wished a game was more like a penny dreadful novel, read on.
FLIGHT is a clockpunk fantasy interactive novel by award-winning author Felicity Banks.
Play male, female, genderfluid, or nonbinary; gay, straight, or asexual.
Discover new magically activated metals, and use their powers.
Travel around 1700s France, Europe, Africa, and Asia.
Romance an adventuress—or a man who hates the British as much as you do.
Solve the major scientific problems of the age, and choose to share or hide your discoveries.
Travel the world, make friends, and maybe kill them.