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You have been summoned to the seaport of Crobe, a town where much devastation has taken place thanks to an evil creature called Karg, who is king of a band of trolls. It is your task to dispose of this menace, who has fled to a hideaway under the cliffs of Crobe.
You know also of a mighty wizard called the Warden of Crobe, who may aid you if suitably impressed by your prowess.
A band of marauding trolls have destroyed the town of Crobe, providing you with an excuse to go on a treasure hunt in the caves where they live. Two-word parser with a limited command set (in particular, there's no "examine" verb), much magic wordage, some very clever and very tough puzzles - just getting into the cave is a major sticking point, and not only is it possible to lock yourself out of victory without realizing it, but sometimes you can be awarded points for doing so. Does novel things with the familiar maze-of-twisty-little-passages motif. Pretty darned good, as classical treasure hunts go.
-- Carl Muckenhoupt
| IFIDs: | ZCODE-1-111115-8CC8 |
| ZCODE-1-990823-9A21 |