My desire is straightforward, but proving difficult to satisfy. I want games that are like the Zork games might have been, given a more contemporary set of design ideals. It seems to be an abandoned playing field in some ways, as if the baby of the Zork gaming style has been tossed out with the bathwater of frustrating mazes and cruel unwinnable states.
Please vote for games (of any era) which, in your estimation, fit ALL THREE of the following criteria: (A) You play some manner of (presumed adult) adventurer (thief, delver, lore-hunter, etc) exploring fantasy ruins (with or without additional non-ruin locations like forests, towns, etc), solving puzzles (B) The tone is unabashed fantasy wonderment laced with clever satire or at least a light heart (C) the game has a modern design ethic in the sense that it respects Nelson's "Player's Bill of Rights" and is either Merciful or Polite on the Zarfian scale of forgiveness.
Bonus points if the writing is decent, the puzzles are easy and the feelies are kickass and/or existent (but none of that is essential). Bonus bonus points if the games are full-length.
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