|Anchorhead, by Michael Gentry|
Average member rating: (342 ratings)
You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little...
|Augmented Fourth, by Brian Uri!|
Average member rating: (61 ratings)
WANTED: Amateur musicians to serve the Royal Court. Must provide own instrument and be inured to copious constructive criticism. Impress your friends! Meet the King! Apply in person at the Castle, located on...
|Babel, by Ian Finley|
Average member rating: (142 ratings)
In this game, you play as an amnesiac inside Babel, an abandoned Arctic facility devoted to biological research. You soon discover that you have the unusual ability to witness scenes from the past by...
|Curses, by Graham Nelson|
Average member rating: (119 ratings)
"As "Curses" opens, you're hunting about in the attic of your family home, looking for a tatty old map of Paris (you're going on holiday tomorrow) and generally trying to avoid all the packing. Aunt Jemima...
|Enchanter, by Marc Blank, Dave Lebling|
Average member rating: (94 ratings)
In Enchanter, the first of a spellbinding series in the tradition of Zork, you are a novice magician whom Fate has chosen to do singlehanded combat with a dark and fierce power. But worldly weapons will...
|Eric the Unready, by Bob Bates|
Average member rating: (36 ratings)
A tongue-in-cheek graphic text adventure/point and click adventure hybrid. You are a chivalrous knight attempting to save a princess; your quest takes you through a mad-cap Douglas Adams-style world.
|Gateway, by Mike Verdu, Michael Lindner, and Glen Dahlgren|
Average member rating: (36 ratings)
In the early twenty-second century, adventurous citizens of Earth can travel to a place called "Gateway": a long-abandoned alien space station, now rediscovered by humans and turned into a jumping-off point...
|Gateway 2: Homeworld, by Mike Verdu and Glen Dahlgren|
Average member rating: (18 ratings)
In the early twenty-second century, an immense alien spacecraft, dubbed the "Artifact," arrives in the Earth's solar system. The Artifact ignores all attempts at communication; no one knows whether its...
|Jigsaw, by Graham Nelson|
Average member rating: (77 ratings)
New Year's Eve, 1999, a quarter to midnight and where else to be but Century Park! Fireworks cascade across the sky, your stomach rumbles uneasily, music and lasers howl across the parkland... Not exactly...
|Losing Your Grip, by Stephen Granade|
Average member rating: (21 ratings)
|Lydia's Heart, by Jim Aikin|
Average member rating: (29 ratings)
"Lydia's Heart" is a large, complex game with a serious tone and seven or eight NPCs you can converse with. The genre is low-key horror: There's almost no actual blood, but there are several ways to die in a...
|A Mind Forever Voyaging, by Steve Meretzky|
Average member rating: (104 ratings)
"If you can look into the seeds of time, and say which grain will grow and which will not..." --Shakespeare It's 2031. The world is on the brink of chaos. In the United States of North America, spiraling...
|Not Just an Ordinary Ballerina, by Jim Aikin|
Average member rating: (28 ratings)
|Savoir-Faire, by Emily Short|
Average member rating: (118 ratings)
The beautiful life is always damned, they say. As for you, you've overexpended yourself: fifteen years of prominence, champagne, carriage rides in the Tuileries, having your name whispered behind...
|Sorcerer, by Steve Meretzky|
Average member rating: (55 ratings)
Sorcerer, the second of a spellbinding fantasy series in the tradition of Zork, takes you on a magical tour through the darker side of Zorkian enchantment. Your journey begins with a cryptic diary - the last...
|Spellbreaker, by Dave Lebling|
Average member rating: (48 ratings)
Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you,...
|TimeQuest, by Bob Bates|
Average member rating: (11 ratings)
You are a private in an organization called the Temporal Corps. As the game begins, a general calls you into his office, explaining that a Corps lieutenant has apparently conceived the insane notion of going...
|Violet, by Jeremy Freese|
Average member rating: (338 ratings)
Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]