Asylum, by cpuguy89 heleneotroy's rating: Average member rating: A simple "Escape the room" style game. It is the first of my games that is actually worth publishing. It is not intended to be difficult, and was created for those who are just getting into interactive... |
Bronze, by Emily Short heleneotroy's rating: Average member rating: When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves. |
The Dreamhold, by Andrew Plotkin heleneotroy's rating: Average member rating: The Dreamhold is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next. The Dreamhold is designed for people who have never... |
Lord Bellwater's Secret, by Sam Gordon heleneotroy's rating: Average member rating: The game takes place on the town house of the fictional Lord Bellwater on the night of 19th June/20th June 1863. The player character is a groom who works in Bellwater's service and wants to discover more... |
Lost Pig, by Admiral Jota heleneotroy's rating: Average member rating: Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Now Grunk need find pig. -- IFComp 2007 blurb |
Muse: An Autumn Romance, by Christopher Huang heleneotroy's rating: Average member rating: Early September, 1886. Autumn. The Victorian Era. The Rev. Dawson, 59, is off to the Continent and an unexpected Romance... [--blurb from The Z-Files Catalogue] |
Photopia, by Adam Cadre heleneotroy's rating: Average member rating: "Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together." |
Violet, by Jeremy Freese heleneotroy's rating: Average member rating: Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008] |