Anchorhead, by Michael Gentry ReasonAnce's rating: Average member rating: You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little... |
The Dreamhold, by Andrew Plotkin ReasonAnce's rating: Average member rating: The Dreamhold is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next. The Dreamhold is designed for people who have never... |
Escapade!, by Juhana Leinonen ReasonAnce's rating: Average member rating: An entry in the 2008 One Room Game Competition. You play the bumbling sidekick of the heroic Captain McBrawn; while trying to carry out a task he's set you, you are captured by the Screaming Communists and... |
For a Change, by Dan Schmidt ReasonAnce's rating: Average member rating: "The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99] |
Lock & Key, by Adam Cadre ReasonAnce's rating: Average member rating: |
Lost Pig, by Admiral Jota ReasonAnce's rating: Average member rating: Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Now Grunk need find pig. -- IFComp 2007 blurb |
Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto ReasonAnce's rating: Average member rating: In the beginning was the Word, and it was hungry. ... |
Suveh Nux, by David Fisher ReasonAnce's rating: Average member rating: An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out. |