Anchorhead, by Michael Gentry ReasonAnce's rating: Average member rating: (409 ratings) You take a deep breath of salty air as the first raindrops begin to spatter the pavement, and the swollen, slate-colored clouds that blanket the sky mutter ominous portents amongst themselves over the little... |
The Dreamhold, by Andrew Plotkin ReasonAnce's rating: Average member rating: (177 ratings) The Dreamhold is interactive fiction — a classic text adventure. No graphics! No point-and-click! You type your commands, and read what happens next. The Dreamhold is designed for people who have never... |
Escapade!, by Juhana Leinonen ReasonAnce's rating: Average member rating: (18 ratings) An entry in the 2008 One Room Game Competition. You play the bumbling sidekick of the heroic Captain McBrawn; while trying to carry out a task he's set you, you are captured by the Screaming Communists and... |
For a Change, by Dan Schmidt ReasonAnce's rating: Average member rating: (117 ratings) "The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99] |
Lock & Key, by Adam Cadre ReasonAnce's rating: Average member rating: (78 ratings) |
Lost Pig, by Admiral Jota ReasonAnce's rating: Average member rating: (500 ratings) Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. -- IFComp 2007 blurb |
Slouching Towards Bedlam, by Star Foster and Daniel Ravipinto ReasonAnce's rating: Average member rating: (219 ratings) In the beginning was the Word, and it was hungry. ... |
Suveh Nux, by David Fisher ReasonAnce's rating: Average member rating: (228 ratings) An entry in the 2007 One Room Game Competition. You play a magician's servant who gets trapped in your master's vault; you'll need to learn some of his tricks if you want to get out. |