Nereare's Played Games

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Bronze, by Emily Short
Nereare's rating:
Average member rating: (286 ratings)

When the seventh day comes and it is time for you to return to the castle in the forest, your sisters cling to your sleeves.

The Crystal Palace, by Peter Orme
Nereare's rating:
Average member rating: (6 ratings)

Your decision to spend a quiet weekend in the cabin that belonged to your second cousin (now gone missing) was not so strange. The strange things only started afterwards, when you started poking around the...

Don't Pee Yourself!, by Hulk Handsome
Nereare's rating:
Average member rating: (20 ratings)

The aim of this game is to pee in the toilet! A satirical (and crude) take on the pedantic and often tedious nature of IF, in addition to pointing out how bad we are at performing everyday actions when we...
Edge of the Cliff, by Poster
Nereare's rating:
Average member rating: (16 ratings)
A non-interactive satire: love has abandoned you and you are on the cliff edge.

Glass, by Emily Short
Nereare's rating:
Average member rating: (106 ratings)

The Prince sits awkwardly on the couch, holding his glass slipper and trying to keep it from crushing. Lucinda and Theodora have the ends of the same couch, and they are taking turns seeing who can bend...

Photopia, by Adam Cadre
Nereare's rating:
Average member rating: (557 ratings)

"Will you read me a story?" "Read you a story? What fun would that be? I've got a better idea: let's tell a story together."

The Space Under the Window, by Andrew Plotkin
Nereare's rating:
Average member rating: (98 ratings)

A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue]

Strained Tea, by Joey Jones
Nereare's rating:
Average member rating: (5 ratings)

A ridiculously fiddly bare-bones tea drinking implementation. This was designed to showcase implicit actions. Source code is freely available for use.

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