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Minor Update. Bunker Busting
April 27, 2025
Continuing with the minor updates, this is a refresher of all the bunker scenes in the game to date – hence the title, as I am sure some of you eagle-eyed readers would have guessed, and a tidy-up on the arrival at Mad Jack’s.

This update changes nothing major, lore-wise; it is more about taking advantage of the game’s character traits and keeping the game interesting for those of you who are returning (welcome back! – you’re the best!). There is also a bit of minor ‘weaving’ going on in preparation for the main Mad Jack’s update.

A big change– and you might not notice – is that searching bins is about to get much more important.

Here is what is in the update.

Fixed some typos
Refreshed the secret bunker and the bunker at 1C
Refreshed the arrival at Mad Jack’s
Tweaked the introduction
SCREAM!!! An exclusive, full-length interview with Dave Steam.
One new Cola company promotional giveaway to find
Two tatty Abraham Mint collectables to discover
New quiz questions – brush up on your Astra Quest knowledge!!
One new book to find.
Introduced some more typos

This update also marks a couple of milestones. The game is now over 50,000 words in size. And though planned for the Mad Jack update, the 200th image has also been completed.


The following minor update is to refresh Colin’s. In the Morning after update, I mentioned that I got carried away with AI. I hate it — it’s not my voice — so I want to rewrite those scenes. Part of me also wants to rewrite Colin’s in its entirety for technical reasons – it’s uber complicated in how it works, and to allow for easier integration of new content. Still, time constraints mean this is unlikely to happen. I don’t feel too bad about this; as for the planned sequel –– you heard it here first ––Colin’s will return.

There is one further minor update planned after the Colin’s update. It’s a bit of a pickle pot scene-wise, but as with the other minor updates, it is just to refresh some scenes and do some weaving in preparation for the main Mad Jack’s update.


On the planned Mad Jack’s update:


Graphics-wise, all the images — 62 of them! — are nearly done. The writing, however, is proving a bit of a challenge.

There are two reasons for this. First, complexity — all those decisions you made earlier in the game will either come back to bite you on the bottom or carry your behind to victory. So, it’s a lot of writing, checking, and rewriting — hence all the weaving going on in these minor updates.

The second reason is that I’ve been on three different writing courses this year (including a very interesting one by a psychologist on procrastination and writing anxiety). I’ve written some 20,000 words outside the Corridor. But this has all been academic. Now my brain is stuck in ‘academic mode’ — always asking, ‘On the one hand…’, ‘Where’s the footnote?’, or ‘What’s the evidence for this?’ But hey-ho! Footnote or not, the update will get there.

Minor Update. Check your Watch!
March 22, 2025
The main purpose of this update was technical. To update the UI wrapper and, in turn, address the way the music cues work. Hopefully, all the sound cues are working correctly now.

I thought, however, I would take the opportunity to try out a new feature – the ability to check your watch. Especially handy if you choose the Arigeta Databank, as you can see your memos. You can do this by clicking "check watch" in the top left-hand corner. This is a work in progress, probably buggy, and has a few logic bits to work out, but behold! As the game takes on a new level of immersion.

I also did some minor weaving, utilizing the different personalities you can play (based on watch selection) and tying some of the newer characters to characters you have already met. I also took the opportunity to refresh the What-Ho! Cinema scene. Snorkers now has a pre-Element-Zero backstory.

Here are the changes in full:

Bug Fixes:

The bin at the Diversion was showing duplicate rubbish items.
Music cues

Minor Changes:

Typos corrected (49 to be precise, yes I counted)
The ability to check your watch
What Ho! Cinema refreshed
Snorkers now has a sad story
You can now see Omstrad HQ
Three new Omstrad Artifacts to find
One new musical artefact to find
General tidy up
More typos introduced

Several more minor updates are planned, including a complete rewrite of Colin's for both technical reasons and, as mentioned in the Morning After Update, a misguided attempt at relying on AI in those scenes. The following minor update, however, will be Busting Bunkers!
Major Update. On the Busses Update
March 2, 2025
Until now, the game has been pretty linear, but at the end of the last update, the player faced a choice: either head to Mad Jack’s or continue on your way. What will you choose?

No matter your choice, The On The Busses Update will get you on your way.

Known issues

Due to the long gap between updates, this version is slightly behind the current UI wrapper. This means some sound cues may continue longer than expected. However, fear not—heading to a new stretch of motorway should clear all sounds. This will be fixed in the next minor update.


Minor Changes:

Fixed some typos
More player customisation at the start
A new character to meet at the Heater
You can now see the bin in Camp Hood

Major Changes:

87 New lines of Dialogue
20 New items
19 New Locations
5 New Characters
4 New pieces of music
And of course, introduced some more typos

Road Map:

End of 2025 / Early 2026: Mad Jack’s (Huge Update – introducing 20 new characters)

Mid 2026: The End Game (Another huge update—by then, the size of the Corridor’s world will have doubled)

Early to Mid 2027: The Last Farewell (Final update & polish—so many items to find, you could open a museum)
Major Update. The Morning After.
May 26, 2024
It's the morning after Colins, and the important questions are: where are you? and what happened?

The Morning After update sets out to answer both of these questions, as well as pose many more! You can also now lead our Civil Servant protagonist through the entirety of Section 1 subsection B of the Corridor. Old friends are making a reappearance, and new ones to be made – or perhaps be avoided.

The other thing, as well as a major tidy-up of typos, is a brand-spanking new UI. The game has never looked so good. Here is a full rundown of the update.

Bugs Fixed:

Zara, the waitress, was not appearing though her text was
Searching for Angus, the architect, could cause a crash
Colonel Stirling was missing his eyebrows

Major Changes:

4 Pieces of music, including 'Caper Time' by Quinoa Jones.
5 New Locations
7 New Characters
16 New Items
42 New Images
140 new lines of Dialogue
Added Quiz Selecta™ technology: Following the roaring success of BinSelecta™ in the last update, the game now features a random selection of questions you are unlikely to know the answers to
Added Esperanto by Stealth™: por helpi vin lerni esperanton!
Major tidy-up of typos
Brand spanking new UI

Minor Changes:

Introduced some new typos
Tiara Tilly 'Foxies' blurb restored to its original ( no idea how it came abbreviated)
Shorter loading times, Audio and Image files have been optimized.
Updated past scenes to reflect the Ego watch selection from the last update – Ongoing.
You can now dance to Selena Ricci's 'Bounce, Bounce, Bounce' at Colin's – and if you are wondering who Selena Ricci is, don't worry, you are not alone.
Reported by DoginaTank (updated on May 26, 2024) | History | Edit | Delete | Direct link

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