News for Quotient, The Game
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Quotient Release 1.2 is out!
November 11, 2024
Are you ready to become a spy? Collect treasures, solve puzzles and help Professor Eaton with her time experiment! Updates include: Smarter Parser, Poor Man's Mis-type extensions, as well as an improved flight experience, more vocabulary, improvements to descriptions, a custom inventory command, the ability to take notes on your digital notepad, more scenery and items, and much more! Lots of little tweaks! Enjoy!
Quotient, The Game... New Release 1.1 (or 108.1b!)
October 31, 2024
Updated with new scenery, a new room, a new photo, a new flying sequence, and more! (even some typo cleanup). Want to be a spy? Give Quotient, the Game a try!
Quotient, The Game... Release 1.0! (or Version 108)
October 22, 2024
Ok, I'm officially out of beta. Do you want to be a spy? Join Quotient, the quantum-powered, independent spy agency. Play this Zork inspired, tongue-in-cheek, spy game where you gather treasures and help Professor Eaton with her time experiment. It's a large world, with classic IF puzzles and lots of popular culture fun. Described as exuberant and silly in an early release review... it is now exuberant, silly, and fun. Get hints from the silly "ChatGPT11" based quantum computer. Based on the more serious spy novel The Quantum Contingent and it's soon to be release sequel, Quantum Time, explore regions as various as Ohio, Oxford, Ethiopia and Outer Space, just to name a few. Give it a try and let me know what you think!
Greg
Release Candidate 1 now out!
October 2, 2024
The release candidate is now here! More tantalizing, more puzzling... even a few more photos thrown in... Give it a try, write a review, let me know what you think.
Greg
Major update!
September 17, 2024
With this major update, the game is now more engaging than ever! The characters have gotten much more conversational and help the player advance through the game. Give it a try and let me know what you think!
New Release!
September 12, 2024
Thanks to my first Beta Tester, and first Reviewer, I have a new release out! This one addresses many beta test findings, as well as some items noted in the review, such as the scoring bug, and ensuring there are clear clues available for the "guess the verb" puzzles. No guessing required if you find the clues.
I'm also working to address the First Timer Foibles in more detail. I've addressed 2 and 9... not sure 14 is much of a problem, but will check. The next release will focus on plot advancement, primarily through 15. (I've added a "show", in addition to the pre-existing ask and talk commands, but still lots of opportunity here to do more!)
Keep the feedback coming, and I'll keep polishing this exuberant, silly game.
Greg
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