Reviews by ChanceOfFire

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Hollywood Visionary, by Aaron A. Reed
1 of 1 people found the following review helpful:
I got the Academy Award, May 19, 2025

After pitching your glorious idea for a movie to a studio which (of course) goes on to reject it, you walk out with as much pride as you can muster and decide to make your own. By that, the game means making your own studio, hiring your own staff and doing everything from the ground up.

The starting sequence is pretty interesting, where you get a chance to customize many aspects of your movie, like genre and so on. As far as I can tell, these decisions are cosmetic, but still fun. As with a regular CoG game, you get to specify your strong stats as well as customize your name and gender.

My playthrough went pretty well. I threw points into screenplay and producing, and worked to play to those strengths. Just as things seem to be running smoothly, the game does throw a couple of scary and infuriating disasters at you, including a very damaging incident at your studio, a near bankruptcy, and criminal investigation and so on. You’ll end up feeling low for some time before the movie finally crawls and splutters to the finish line. Still, it ended on a strong note, perhaps really showing the real ups and downs of the business. After feeling down about the suffering I dragged myself through to reach the premiere, the positive reviews started rolling in and I happily collected my award.

The characters aren’t very deep here. Romance doesn’t seem to be a big part of the game, and I didn’t put in a lot of effort into romancing any characters as they didn’t appeal to me much. Eventually, I romanced my assistant, which felt more like a consolation prize for missing the other ROs.

The writing and storyline is strong, and I enjoyed this game quite a bit. I wish more went into the characters, but overall, I could still give this a recommendation.

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Sex on the Beach, by Hanon Ondricek
Laugh out loud sex comedy, May 18, 2025

First things first, how did I get here? I noticed IFDB had a 'pornographic' tag, was curious, found out that a senior intfiction member had a game under that tag, was even more curious, and the rest is history.

I will start by saying that the writing is genuinely hilarious, with plenty of seriously funny parts which poke fun at the wonderful world of sex and dating on a spring break trip. The music and the limited graphics do a good job of matching the overall vibe of the game as well.

The game is pretty short and seems to be somewhat linear even as it seemingly presents a lot of branching at the start. Still, the writing is funny enough to keep one entertained even as the game funnels you to the game's romance interest. After a couple of (sexy or otherwise) misadventures, you find yourself in a long conversation with her, where you can get to know her more, all while slowly but surely getting the intensity up. I messed up a good number of attempts, but even the bad endings kept me laughing (in a good way).

There is some character customization, in that you can make choices for the appearance of your character and that of your romance interest (which comes with more sexual references than you can think of). As far as I can tell, it has no major impact on the game, but it still adds to the entertainment.

If you want a short but entertaining AIF, this game has it right here.

Hanon is clearly a much cooler guy than I thought he was.

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Choice of the Deathless, by Max Gladstone
When real life is like a deal with the devil, May 16, 2025

In Choice of the Deathless, you follow the path of a newly minted law student, fresh from college with academic credentials (and student loans!) and ready to start work at the bottom of the corporate ladder, while working on your steady rise to the top.

In this setting, your employer is a demonic law firm, giving you all sorts of assignments to arrange infernal contracts and make deals with the demonic and undead world. It is actually very cleverly done, showing all sorts of amusing and insightful parallels between the corporate world and themes of the occult. It shows some of the usual real life challenges, such as renting an overpriced apartment in the big city to be close to the office and deciding how much of your student loans to pay with that surprisingly huge salary you're starting out with. Your goal is (hopefully) to ride from a lowly associate to partner, while making plenty of demonic deals to climb to that goal. Who knew the infernal universe was so similar to the corporate one?

On my latest playthrough, I dumped everything into Charm and Craft. I think I was able to beat most of the skill checks, but still ended the game being (Spoiler - click to show)turned into a skeleton. I think there is a way to avoid this ending, but I haven't found it yet, and I'm not sure if I want to do another replay for it.

The romance is ok, although I was only mildly interested in the character I finally picked to romance. I think the other non-romance aspects of the game were better done.

In short, this is a pretty solid and interesting game, and also feels pretty long for the number of words.

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Thieves' Gambit: The Curse of the Black Cat, by Dana Duffield
Fast paced action, packed with surprises, May 9, 2025

I was a little skeptical of this game during the opening chapter. Thinking that I would be wading into another run-of-the mill story, expectations started off low. You mess up your current heist, make a messy getaway and set your sights on the next score, while recruiting the usual selection of specialists first. I was pretty sure I’d seen this before.

Still, the rest of the story is engaging, presenting twists and turns and keeping you on your toes. It gives you a constant sense that danger is around the corner, and keeps you weighing your next move carefully, figuring out which skill gets you through or whether you should take the low risk, low reward approach. The writing is actually quite engaging here, and it kept me focused on every twist and turn.

The stat screen and stat system could use some work. It would have been good to have a dossier of NPCs and their respective strengths. Some of the skills also aren’t very well-named, leading me to lose track of what they actually do halfway down the story. More descriptions could have helped.

The romance in the game is solid for what it is. Romance isn’t a major part of the game, but my chosen RO was likable and there were a fair number of encounters to build a relationship and get to know them more.

It took me two attempts to complete the heist successfully and escape. Failure is possible here, so careful decision making is necessary to get to the good endings.

Overall, this is a pretty fun and solid title, even if a little on the short side.

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Freshman Magic: Spellbooks and Tangled Sheets, by Raven de Hart
Not a great college experience, May 8, 2025

I don't claim to have played every game in the Heart's Choice library, but I've played a fair number of games, and this magical school story is, in my opinion, the weakest of all that I've played. There are plenty of romantic options, bits of romance and spicy scenes here. So what's wrong?

In Freshman Magic, you've earned a spot in the prestigious Briarthorn University on a scholarship. Your objective is to get through school while doing well enough to keep your scholarship. There is also a secondary plotline where you investigate some disappearances. And of course, this is a HC game, so finding romance also places highly on your priority list.

The writing has a tendency to ramble on about all manner of inconsequential things without ever getting close to the point. There are plenty of words and winding passages of text, but the game still succeeds in telling you little about the setting and characters. The main plot is a pretty generic slice of life tale where you make decisions about studying, slacking and hanging out. This part is just functional. However, the second plotline to investigate student disappearances felt really half-assed. There are few scenes covering this plotline, and the game pretty much seems to forget all about the disappearances a moment after it occurs.

I got a pretty good ending in my game, where I kept my scholarship, went for further study, romanced my chosen RO and beat up the villain causing the disappearances. Yet, it was hard to feel satisfied. I was just glad it was over when I finally reached the end, and the second plotline was so underdeveloped with so little buildup that I felt nothing even as I pummeled said villain with successful skill checks.

The romance aspects are better, but just by a little. The characters are mildly interesting, and if you're here for erotica, the game certainly has that in large quantities. However, the spicy scenes could have been more meaningful and enjoyable if backed by stronger characters and writing.

This game checks most of the boxes of a HC game. However, the poor execution all around makes it hard to recommend. Unless you really want the erotica and wouldn't mind wading through the sewage for it, there are better titles in the HC library to get your romance fix.

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Ratings War, by Eddy Webb
1 of 1 people found the following review helpful:
The lengths I’d go for a good story, May 7, 2025

As with Undercover Agent, I’d describe this game as solid and functional, but nothing spectacular.

Ratings War takes place in a cyberpunk setting, although this has little impact on the plot and story. Apart from your own upgrades and tech, we see very little impact of cybernetics on other characters, and the setting doesn’t seem much different from Los Angeles in 2015. As far as I can tell, it’s largely an excuse to give your character some fancy powers for the sake of the plot.

After a few painful scenes where your character is literally and metaphorically beaten up (including getting canned from your old job), another news company offers you a job, some fancy tech and another chance to prove yourself. This takes you through a few investigative segments where you talk with a few witnesses, before you slowly enter the belly of the beast, where the plot thickens and another round of beatings (literal and metaphorical) await. Minus a few parts which didn’t add up or felt contrived, the entire crime ring plot is fairly interesting, with a good number of twists and turns.

I ended the game by trying to pick some option between telling the truth and selling my soul to the villain, and ended up with a moderately good ending. While the some of the final scenes felt a bit messy, I still left satisfied.

The romance interest in the game was something which I surprisingly enjoyed. She was a fairly likable character, even if not an extremely deep one, and this was one part which I actually liked.

Overall, it’s a solid entry, just not a particularly exceptional one. If you like investigative journalism stories, this might be your thing. But if you’re here because of the cyberpunk tag, you should probably look elsewhere.

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Life of a Mobster, by Mike Walter
1 of 1 people found the following review helpful:
The outlaw lifestyle, May 6, 2025

Life of a mobster is an interesting beast. Unlike many choicescript games which let you pick your strong and weak skills, before putting you through a gauntlet of skill checks where you pick those you dumped points in, here, you pick a few skills, and are put through skill checks where you try to raise them. Beating a check raises said skill, and as the story progresses, these checks get harder, so constantly beating checks and raising your skills is a must. Other games by the writer also use a similar system. It’s still a pretty fun system, and a good break from the ‘usual’ way of doing things.

Despite the genre, this game is no GTA. The story and writing is actually quite lighthearted, in contrast to the sometimes violent and brutal crimes you get to perform. The skill system makes for a pretty linear story structure, although there are a good bit of choices here which can change how the storyline plays out. Despite the linearity, there is still a sense of choices having an impact, as you get to decide which characters live or die, and so on.

Most for the characters are fairly interesting, and there is also a fairly solid selection of RO characters.

There are also options to buy personal equipment, homes and so on, which adds another RPG element to the game.

There are multiple endings in the game, each of which puts you through a gauntlet of skill checks (or storyline decisions) to determine whether you get to achieve optimal results for said ending. All in all, this is a pretty interesting romp, with a good bit of choices and consequences.

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I, the Forgotten One, by John Louis
One of the strongest games in the choicescript world, May 6, 2025

ITFO is not your typical fantasy medieval tale. It’s a game which explores the difficult realities of the medieval world, as well as the brutality of war. The game touches upon some really dark issues, such as the deeper psychological consequences of the harshness of the setting on the player character’s mind.

All in all, the writing here is strong, going into deep detail on the medieval world around you and its impact on the people who live within. Playing this game really allowed me to feel the grim reality of the setting. There are also some battles in the game which do a good job of conveying the nature of warfare which take place in the setting, and which allow you to strategize and determine the best way to win.

It’s set in a largely patriarchal society, although you get to play as male or female, with the game detailing the differences in your formative experiences and how it eventually brings you to the current point in the story. There are some romance options, and while romance isn’t a very big part of the game, I enjoyed it and liked the characters.

The game is largely linear, although there is some branching at critical points in the story, including a very important one when you reach the end, where you can decide to play along with your given role, or seize power for yourself. Still, it’s more of a linear tale than a branching sandbox.

The story and writing here is definitely one of the strongest I’ve seen, and I actually enjoyed this quite a bit. Even if you’re not a fan of the genre, I recommend taking a look.

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Sky Pirates of Actorius, by Kyle Marquis
You’ve got two choices, May 6, 2025

It’s a pretty straightforward short game, but with an interesting premise. In this aero steampunk world (we really ought to have more games like this), we play as an undercover cop of sorts, working with the outlaws, trying to remain undercover and feeding regular reports to our handlers.

The stat system here is pretty standard. You pick your strong and weak stats, and decide how best to deploy them during the game. There is also a basic shopping and inventory system. I was able to buy most of the items available, and I think they mighhttt have helped?

Apart from a few relatively fast paced missions, much of the game is spent choosing binary options to bring you closer to the pirate leader or maintain your mission as an undercover cop. Speaking of which, there are a lot of two choice options in this game. It’s not a hard and fast rule, but I believe CoG does encourage writers to aim for at least three choices. The game doesn’t really suffer for that, but the ‘at least three choices’ rule could have made things more interesting. The plot and writing in these sections also feels somewhat barebones, although there is a bit more excitement when the bigger missions are in play.

You have a (what else?) choice at the end where you decide whether you’re going to reveal your true colors and arrest your former comrades, or decide that being among the pirates has truly made you one of them. I chose to stick with my original mission to blow up the pirates from within, although I think I botched a choice at the end and got a pretty bad ending. All in all, it was a solid bit of entertainment for a short game, although the experience felt really compressed. I think a longer word count could have helped this title here.

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Zip! Speedster of Valiant City, by Eric Moser
Short but superb, May 6, 2025

The superhero genre isn’t really my thing, yet for some reason, I decided to try out this short superhero story.

I was definitely surprised, and impressed. The writing is the game’s definite strong point, with plenty of color and character. Scenes carry a good mix of humor and action, and it was definitely entertaining to read.

The story is also pretty solid, even if largely standard for the superhero genre, as you work your way to take out the big bad, while dealing with a bunch of lesser villains along the way. There is your love interest, your sidekick and plenty of the usual tropes. Still the strong writing is able to carry all these elements here and make them interesting to read.

The stat system is pretty standard, except that here, you have a consumable stat, juice, which you can use whenever your regular stats aren’t up to the task. Juice was handy in saving me a few times when I was confronted with some skill checks I would likely have failed, so I did like the system. I managed to beat most of the checks in the game, and used juice to save the day whenever my stats weren’t up to the task.

At 50k words, a long play time is certainly one thing this game can’t offer. Nevertheless, it was a very fun game for what it was, despite the short length.

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