I'm no expert on demon summoning. Maybe there are actually some clues in the text which tell you the right options. Unfortunately, I was pretty much just guessing every step of the way.
You need to summon a demon fast. So lay the materials, do something I won't mention here, then recite the incantation. For the first part, you need to pick from three of six materials, but as far as I can tell, you can't unselect anything, and if you pick more than three items, the game gets stuck and you'll have to start over.
I played a few times by picking at random (since I had no idea what to pick.) I managed to find two endings in the game, although neither were quite positive. (One was 'better' than the other.) Still, after about five or so replays, I was no longer in the mood to try again.
It was somewhat entertaining. Within the context of a 500 word limit jam, I suppose I could still give four stars.
The duck is the ultimate animal, capable of traversing air, land and water. Meanwhile, there is a really annoying duck to get rid of. I mean, normally, I'd make loud noises or something, but this one is a really tough cookie. You might find yourself in a fight to the death.
Despite the word count limit, this game has plenty of options, with plenty of play needed to see them all. The dumb humor made me laugh a bit, though it might not be for everyone. If you play hard enough, you might be able to find the 'good' ending, though whether it is really a good ending or not is open to interpretation. Still, there's also dumb fun in seeing one of those bad endings.
It's a short and open ended story which leaves quite a bit of detail and outcomes to speculation. You are tasked with painting a pair of mysterious figures. There are a few choices in the game, with some impact on the text, but mostly for the scenes which come just next. Still, I think this title managed to do a good bit with the tight word limit of the jam.
The art style and colors are nice and fit the setting. I'm a little more mixed on the sound, though.
Actually, reading the description was already enough to get me clicking. I've never done VTubing, but as a writer for Hosted Games, I consider myself an online influencer of sorts, just in a different arena. I know the struggle for interest and clicks, and how it sometimes feels like you have to sell your soul to get those numbers up. Anyway, enough rambling on this.
As an aspiring VTuber, you can do a little research or jump right in. Still, you find yourself struggling for views on your pet topics until you find some dark places in the online arena which tempt you with the possibility of getting those numbers up. Well, you might get those views now, but there's always a price. There are a number of options here which really allow you to explore the different possibilities of what could happen. There are plenty of hard truths here.
(Spoiler - click to show)Another note, you can do some research in the game and find out that strong political opinions can get you successful. However, this does not appear to affect choices down the line. (As far as I can tell.)
Given how this topic resonates with me, I'm probably a little biased with that five star rating. Still, I seriously do recommend taking a look.
Through the woods is more like a traditional choice based IF game, with just the basics as far as visuals go, and plenty of choices, all with negative consequences. I mean, I think I tried every choice, but I don't think there are any good endings here.
Still, I liked that the writer was able to fit a good number of choices into a 500 word jam. You might want to play with this to see how it goes. If anyone finds a good ending in this game, do us all a favor and let us know.
Compared to the other games I have tried in this universe, this one seems much more linear. As far as I can tell, there's just one button you press, which brings you down the different stops, with commentary and writing I won't spoil here, until you reach the end and the credits show.
That said, the art is still pretty nice and the writing does have the usual charm of the other games in the series. There appears to be some RNG, so each playthrough will be different, but I couldn't find any other choices besides going down the railroad. All in all, still good for a light read.
One part of this games did remind me of the SpongeBob episode, Life of Crime. Won't spoil anything, but let's just say that it's good to be honest.
It's a simple puzzle, where you board a subway train, and need to figure out where to get off. The subway animations are pretty nice, and the game does drop a few hints as to where you should get off. It shouldn't take long to complete, but it was pretty fun.
Well... it ain't easy, being a mouse. In this game, a mouse recounts the many events in his life before he goes with... whatever a mouse calls the grim reaper.
It was actually an interesting read. The writing has a melancholy tone to it, and really got me thinking about those experiences a mouse might face. Experiences like getting abandoned by a parent, being caught by a human, falling in love with a mate and so on. You get a choice of cards to pick to see each experience (it's a bit hard to handle those cards on mobile screen) and to unlock all the content, multiple replays will be needed. Some of those experiences offer choices which provide a bit of extra story interactivity. The black and white color scheme for the background art and the font also help with conveying the vibe.
I recommend taking a look, drawing those cards and looking back before it's time to go well... where a mouse goes at the end of days.
Hahahah... Looks like I've found my first hidden gem in the Neo Twiny Jam. Will this be the last? Hopefully not.
As far as production values go, cat friends is probably somewhere at the bottom. Photographic images and simplistic drawings. Yet, the whole product actually feels adorable and endearing as a result, as you follow the misadventures of two badly-drawn but very sweet cats looking for food. The writing is short and simple, but very entertaining.
I'll definitely recommend taking a look.
This is pretty interesting. A blackjack game written in parser. Well, I did a review for Grand Casino of Fortune a while back, so this isn’t exactly the first time I’m trying out a gambling game IF. Still, it was good for a bit of entertainment.
I’m not really good at blackjack, and I think I lost much more than I won. (I’m not sure how the code looks like behind the scenes, but I’m also pretty crappy at gambling.) The UNDO command doesn’t work here, just in case you were getting ideas. I’m not sure if winning a certain amount of money will trigger something, but I wasn’t quite good enough to find out. I lost plenty though. Still, it was entertaining for a bit.