Ratings and Reviews by ChanceOfFire

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Heart of Battle, by Fay Ikin
Gladiators and romance, June 3, 2025

Heart of Battle had a really slow start, as you learn more about the oppressive situation you find yourself trapped in, and get to know the fellow gladiators and other people around you. There is also a slight bit of romantic scenes in the earlier chapters, which felt tastefully done.

Still, the story and plot picks up really quickly, as you start discovering avenues to freedom and a better life, through peaceful or forceful means, and get to decide how you really feel about your gladiator life and how much you want to help the people in the same predicament. For the middle and the end of the story, my interest picked up and I felt more invested in the tale.

The romance, to my surprise, was another very strong point. All of the ROs were interesting, playing various roles in the story, and I was actually struggling to the very end to decide who I would pick. Ultimately, I went with the healer, but it was a difficult choice, and that's a compliment.

The choice of a gladiatorial setting seemed unusual at first for a romance game, but I later felt that it made the romances feel stronger. In a world filled with struggle, relationships feel much more valuable. Also, some of the ROs also allow for the exploration of power dynamics in this setting, another part which I liked.

That said, there is plenty of violence as well as harsh situations in this game. For folks looking for romance stories in the more gentle settings you'd see in a typical HC game, reader discretion is strongly advised.

The plot and writing felt a bit weak at some points, but I really liked this game as a whole. As a romance title in a less usual setting, this is one I can recommend.

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Succor, by Loressa and Matthias Speksnijder and Dactorwatson
Struggles of the mind, June 2, 2025

As someone who has struggled with a lot of negative emotions, I suppose I could relate to the player in multiple ways.

You walk around the house, looking for ways to occupy yourself (mostly by cleaning some parts which really need it) and getting a wave of negative feelings every now and then, which you will need to make a decision on how to handle. There are also plenty of restaurant menus within the house, showing how even food can relate to difficult or heavy memories. That said, I would not recommend this to people facing similar situations (and the game also carries a similar warning at the start).

The music and sound is minimal, but they are well-chosen and help to convey the theme. The art is also similarly minimalistic at some parts, but I think it also does convey the lens in which one views things under darker circumstances.

I felt that this was a pretty thought-provoking entry. That said, do heed the content warning on the front page.

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We Stole a Ship to Run a Scam, by Peter M.J. Gross and Donald Conrad
A short 2D RPG, June 1, 2025

I probably would have given this game three or four stars. However, I am declining to leave a star rating as I’m not sure how I should really score this game. This isn’t the first RPG maker game I’m reviewing on IFDB, but I’m personally very conflicted as to how much of an IF game this is.

I did one playthrough. Going by the game’s screenshots, there are probably other paths or bits of content I’ve missed. You play as a crook, impersonating a legitimate businessperson, coming to an island to steal some sea eggs. On the way; you visit different parts of the island, sometimes having to figure out what to say or do to get an inconvenient person out of the way. Once you reach the end, the game gives you three choices as to how to proceed. Still, from what I can tell, the game ends about as soon as you’ve made that choice.

The art is simple, but does have that old-school charming feel to it.

It was a fairly entertaining short game, but it feels much more RPG than IF. I’m not sure if that’s something which should affect the final rating, so I’m not leaving one for now.

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Test Subject: Synaptix, by mkellygames
Making money in an age where jobs are gone, June 1, 2025

Recently, I have seen a few IF games include mentions about AI, automation and how it could possibly lead to mass unemployment. Well, now we have once which puts this topic front and center (more or less, I suppose). You need money for... (the game gives you some options here)... and there are pretty much no jobs left for you to take to earn that money, due to the AI and employment crisis. Well, maybe except one. Being a medical test subject.

This game is pretty short, although there is a slight bit of branching where you can choose to back out halfway, screw the big corp with an illicit deal and so on. It's somewhat thought provoking, particularly in the context of a world where you need money and are running out of ways to earn it.

It was a fairly good read, and certainly gets one thinking.

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As the Fire Dies, by Deborah Chantson and Alex Carey
A Puzzle in a Dream, June 1, 2025

The writing is solid, in a game which takes you in a dream featuring various environments, where you have to work your way to solve a puzzle to get through each stage.

Still, much of the puzzle largely involves visiting different areas, obtaining a certain key item to unlock another area, and so on, until you unlock the final task in a key area and move on to the next stage. Brute forcing your way through the puzzles by selecting as many options as you can could also get you through most of the story. Still, a few of the sections require you to think and read the text clearly to get through, so some challenge is there. It's not overly difficult or complicated, however, which is a plus for me.

You will also have to repeatedly wake up to feed a fire, or it's game over, but it still felt more like tedium to pad out the gameplay rather than an interesting part of the puzzle.

It's a short and fun bit of entertainment, and the undo option also means you can't really lose, since it's possible to rewind back to an earlier stage of the game. It's good for a bit of entertainment.

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Tin Star, by Allen Gies
A gigantic western adventure with plenty of content, May 31, 2025

Tin Star was the first choicescript game to cross one million words, and was the only member of the million plus club for quite some time. That said, quantity isn't the only thing the game has going for it. With solid writing which conveys the western setting and a wide range of encounters from the massive wordcount, you'll find yourself immersed in the game for quite a while.

There is an extensive stat system, with plenty of opportunities to raise and test those stats. The game's structure is broken up into a set of stat-changing activities you can perform, before a chapter mission picks up. The missions are interesting and really provide a sense of adventure, as you work to discover the enemy and uncover their plot. Furthermore, there is also a good bit of branching here, with hidden content and branches for players willing to try something different.

Still, the prose tends to be heavy and ramble at times. There is no doubt plenty of content here, but sometimes, it's hard not to feel that the wordcount was partially the result of over-long prose. Nevertheless, I'm not taking off a star for this, as there is certainly still an extra large dose of quality content here.

There is also an interesting cast of characters, along with romances. There is quite a bit of variety in the characters you can romance. Won't spoil anything, but there are also two other unexpected characters you can marry as well.

When it comes to the ending, the game also leaves on a strong note, with plenty of detail of what happened to different folks and places, as well as a recounting of your own achievements. This is another part that allows the end to feel satisfying.

Overall, this is a solid game which provides as much in quality as it does in quantity. It's a solid recommendation if you want a long adventure in the choicescript world.

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Temple of Endless Night, by Dariel Ivalyen
Enjoying the beauty of Egypt, May 31, 2025

Temple of Endless Night might not be the biggest name in the choicescript universe, but it is easily one of my favorite fantasy choicescript games. With a unique and well-developed setting in ancient Egypt, along with a stat and character customization system which fleshes out the lore even more, there is plenty of interesting reading here.

The plot is initially straightforward, although it thickens eventually, as you join a caravan on a task to retrieve an item from a mysterious temple. Much of the entire plot comprises your journey to the temple, and the temple itself. Still, there is plenty of branching, different endings and replay value here, as well as major secrets for players willing to venture off the beaten path. I enjoyed most of the romances as well, with solid character writing and romance scenes.

The game itself isn't too difficult. Still, there are some difficult stat checks in the game, so careful character building may be important. The game also provides an optional item to give you an easier experience at the earlier parts.

Temple of Endless Night does the setting well, and presents a unique approach from the usual knights-and-castles fantasy fare. It is a game I have played and replayed multiple times, and one which I think is worth a look.

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The Twelve Trials, by Douglas DiCicco
An enjoyable quest with a bunch of cool people, May 31, 2025

Gameplay-wise, The Twelve Trials follows a really tried-and-true stat based formula. You pick a few skills you are good at before you embark on your quest. On the way, you make choices and face stat challenges. Completing these challenges successfully awards you a skill bonus of your choice, helping you for the next round as the requirements go up. It's functional, but no more.

Still, what I really liked about the game are the writing and characters. The game depicts a host of interesting and charming encounters against a backdrop of greek mythology, and I really liked the story and setting. The cast here is also pretty interesting, and I liked most of the characters. Sadly, while there is romance in the game, as far as I can tell, it's just a short scene somewhere in the middle. It is a shame, because with so many characters being this good, romance was one of the first things on my mind.

Once your reach the ending part of the game, you are asked what you think the meaning behind your entire quest was. I got this right on the first try, and it wasn't too difficult to guess the answer. Still, the journey was as fun as the destination.

This game gets a solid recommendation from me. That said, if you're looking for romance, lower your expectations a little.

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Life of a Mercenary, by Philip Kempton
A strong example of an open-adventure style game in choicescript, May 31, 2025

As with other titles from the author, Life of a Mercenary comes with plenty of gameplay and management elements, but with a good dose of story as well.

You play as the leader of a mercenary company, and are tasked with finding contracts and making money while keeping your forces and stronghold in shape by buying various upgrades. When it comes to making management games in the choicescript engine, it is easy to wind up with a clunky or overcomplicated interface. Still, the management system feels easy to manage here, with different decisions laid out for you without the feeling of navigating through a dozen menu pages.

You start out with smaller missions like providing security or beating up thugs, before moving up the ladder and gaining access to bigger and better contracts and missions. In addition to earning money for upgrades, you can also gain experience to improve your character's stats. The first part of the game appears to be timed, which is annoying if you want to clear all the content there before moving on. Still, there are plenty of adventures within to keep you entertained, along with a sense of progression.

Stock images appear to have been used in the game for illustrations. They aren't too consistent in terms of style, but I didn't mind it too much. Also note that some pictures might be slightly nsfw, but there's nothing explicit within.

Also, there is also a fairly interesting cast of characters who serve as fellow mercenaries, along with romances. I preferred the romances in the Great Tournament, but what is here works for me as well.

It's a strong title, and a good example of an open-ended choicescript game with management elements done right.

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The Great Tournament 2, by Philip Kempton
If only the battles weren't so tedious, May 31, 2025

The Great Tournament 2 continues from where the first game left off. You had the choice of four ROs in the first game, and the sequel offers a unique starting chapter for each RO (along with ending the first game single.) It also partially takes into account the final decision you made in the first game, although it has much less of an impact of the game, and the game also appears to disregard some combinations of choices.

The overall story is largely linear as you take charge of your small fief, before eventually being pulled into a larger plot which brings you into working with another major kingdom, solving their problems by diplomacy, force or some combination of each. Like other games by the writer, there are plenty of gameplay elements here, including city management, troop organization, battles and so on. Most of these gameplay systems feel engaging, and while it's a bit more complex than Swamp Castle or the first Great Tournament, it doesn't feel overly clunky or complicated.

Still, the battles here are a huge pain in the ass, and I was strongly considering giving three stars because of this alone. There are plenty of battles where you have to fight massive enemy armies which large numbers of troops. Sounds fun? Well, you'll be tapping the next button zillions of times just to get through the mountain of meat. Recruitment is another pain as well, as you will have to train some units one at a time, rather than being able to specify a bulk amount to purchase.

The Great Tournament 2 has an engaging story, strong gameplay elements (minus the awful tedium mentioned before) and plenty of content and branching. I do think it's a really good game and a worthy sequel to the first title. Still, be prepared to slog through some of the battles.

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