Ratings and Reviews by ChanceOfFire

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Verb Adverbly, by Nick Gelling
Adverb Verbly, July 7, 2025

A story told in a series of adverb verb combinations, both in the story text and choices. Yep, you get choices and branching here. Honestly, I got so distracted by the stream of adverb verb combinations that I could not quite keep track of the story. On the other hand, presentation is pretty good, with the text above and a large image below. Remember, this is meant to be played in fullscreen.

I am not really sure what to make of this experimental idea, so I'm currently not leaving a rating.

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The City Light Leaving Your Eyes, by star☆sapphire
1 of 1 people found the following review helpful:
Entertainment and the end, July 7, 2025

Our game begins with a picture of (...image analysis in progress...) Singapore, featuring the world's largest ferris wheel before the Entertainment Capital of the World decided that it wanted that title. Thankfully, our apocalyptic tale does not quite take place there.

It's a short choice game of humanity's final moments, in a sci-fi city which seeks to distract them with entertainment before life comes to an end. There are a small number of choices and branching, with the game showing the intense feelings of the final moments before it is all over. As with the writer's other game, the writing here is evocative and does plenty with the tight word limit.

It's a short but good read.

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About June, by Strange Chemistry Atelier
With the same charm of the first title, July 7, 2025

...and we're back with the second part.

This is pretty much a follow up to the first game, and my points remain largely the same. This short kinetic VN maintains the charm of the first, with the usual romance and a deepening mystery. I enjoyed the story as with the first

Again, the art is top notch and I liked the sound. Still, reading the text is yet another pain against the backgrounds

The third is does not appear to be ready yet, as of this writing. I believe the writer plans to release it down the line, just not yet.

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Remember, August, by Strange Chemistry Atelier
Enchanting origami, July 7, 2025

It's an interesting short kinetic VN with a touch of mystery and romance, as the game goes through the experiences of the protagonist with someone they love deeply. The story is short, but it has a charming feel, and I liked it.

The art and sound is beautiful. Still, the text is very hard to read against the colorful background behind it. In game text also uses a different font from the title screen, although I think the title screen font fits the game better.

I think this one is worth a read. Still, you might have to strain a little to read the text at some parts.

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apatheia, by nd, Niq
Pain and sorrow, July 7, 2025

A beloved mech pilot is gravely wounded. This game tells its story through short passages describing the deathly scene and the intense feelings of the protagonist. There isn’t really branching here, rather, you will have to exhaust every option, reading what happened and the feelings running through at every angle. Once that is done, the game takes you to the ending scene. This structure effectively communicates the dire situation through different angles, and the game actually communicates the situation well through the use of brief prose. That said, there isn’t much of an introduction in the game, so you’d probably need to read the description for some necessary context before you begin.

By the way, the art is really good.

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20/20 hind/sight, by chyrono
Back in time, July 7, 2025

This game first begins with a puzzle. No, the solution is not that number on your portrait. If you want to know, play on. You have a couple of choices and will need to pick the right ones to get the solution and proceed with the story. Afterwards, you can try solving it and finding out what happens next. (A very interesting use of time there!)

The writing was a bit rough in some spots, but otherwise, this time concept was pretty interesting. Pictures are solid and there are a few sound effects. I played this on my phone, and managed to get it to work on landscape mode, although the display got jumbled a few times.

Remember, it’s only over at the END.

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Cyanea Nozaki, by ghostaficionado
This seems familiar, July 6, 2025*

Another kinetic VN. Well... this one was made in ren'py.

Unlike most other VNs, the text box is somewhere on the top right of the screen, rather than the traditional location on the bottom of the screen. The text has a tendency to spill out of the black box at times, and it can get hard to read against the background.

This game does remind me a lot of "i hate trains", down to the kinetic VN style and the non-capitalized letters. It's also a melancholy and gloomy tale of meeting someone before things break apart. The art is simple, but nice and fits the vibe. (Minus the parts where it made the spilled text hard to read.)

* This review was last edited on July 7, 2025
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A Dream of Faeries (Neo-Twiny Jam), by Bottlecap Rabbit Games
Wake up, July 6, 2025

It's a short choice based IF, but you really only get one choice here with just a mild impact on the story. You encounter the faeries, and the story draws you in with that mystical vibe before throwing a twist at you. It's a short story which doesn't go into that much detail and leaves a lot to speculation and guessing.

Anyway, you could always try it for a short read. I think I still prefer the other entries in the Neo Twiny Jam by this writer.

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Bathroom Run, by bbbbb55555
I need to sit down, July 6, 2025

Woah. I'm not against nsfw content in general... but this is... I'm not sure what to say.

You're in a toilet. You can either do the small stuff or the big stuff. You can stand or sit. If you do it standing up, you make a mess. If you keep doing it, bad things happen. At one point, the smell is said to be 'palatable'. At this point, I'm unsure if it's a typo or not.

This sort of toilet humor might entertain someone else, but it's probably not for me. I'm planning to beat a hasty retreat now... and perhaps find someplace to sit that's not a toilet.

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Brick by Brick, by Bog Pearl
Hitting a brick wall, July 6, 2025

You're slowly laying bricks. It's not just an ordinary choice. The choices in the bricklaying process are shown in the form of concrete (heh heh) poetry. Still, after a while, frustration starts to build, as shown in the concrete poem you are slowly writing through your choices. The idea and overall effect is pretty cool.

I played this game on mobile, so I might have missed that last surprise mentioned in the description. Anyway, as per recommendation, I played on landscape mode.

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