This game had a lot of interesting components that just didn't add up. It consists of a number of longish pages of text peppered with links to other pages; the links on any given page always lead the same place (as far as I could tell). After a while it started feeling like a maze, which I found an interesting idea-- but not one I managed to solve.
The story, too, was interesting: exploring the history of a young woman who fell out of a window. It's supernatural and creepy and interesting-- but it's just a little too much information presented in a very dry way to really get invested in. I skimmed.
And the voice, finally, was interesting: dry, matter of fact, disinterested, almost scholarly. Omniscient, too: I was getting information from each click but there were no eyes attached to that information. I wanted to know more about how it worked, but I couldn't find the key to the maze, maybe because the long passages of hyperlink-studded text was hard to process and the voice made it even harder to engage.