I felt that being able to find something and the directions on the status bar made the gameplay a lot more enjoyable and much less frustrating, given the vast number of rooms to explore. These two features should be standard practice for complex or multi-room IF games. One of most well-designed IF games I’ve played to date and I’m glad to have stumbled upon this. Interesting storyline as well!
Well thought-out classic murder mystery which is made slightly easier given that it's Twine-style, but it was confusing without a map (Spoiler - click to show) - thought a map would be useful as I completely missed one of the areas (and therefore several suspects) as there were too many forks in the path. Nevertheless, it was an enjoyable hour of investigation. Would recommend it to all armchair detectives.