Reviews by Stian

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View this member's reviews by tag: ectocomp 2020 IFComp 2019 ifcomp 2020 Spring Thing 2018 Spring Thing 2019
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Dr Ego and the egg of Man-Toomba, by Wesley Werner (as 'Special Agent')
4 of 4 people found the following review helpful:
Exotic treasure hunt, November 30, 2020
Related reviews: ifcomp 2020

This is a classic style parser game heavily inspired by the Indiana Jones movies – an exotic treasure hunt taking place in the jungle.

Dr Ego and the egg of Man-Toomba adheres closely to common tropes, both of IF and of its inspirational material, and for this reason most of the puzzles are a bit on the obvious side. Still, it was not completely without challenges. Although it was always clear what the next step should be, there was always some need for searching and rethinking which made the game quite enjoyable overall.

The writing, as the puzzles, is not particularly original or engaging, but rather decent. In fact, I feel that decent is the word that best describes this game. There is nothing particularly bad or wrong about it, but nothing exceptional either. In the end it took me 45 minutes to finish without a walkthrough.

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Sage Sanctum Scramble, by Arthur DiBianca
3 of 3 people found the following review helpful:
Utterly addictive word puzzler, November 30, 2020
Related reviews: ifcomp 2020

like its predecessors, Sage Sanctum Scramble features a masterfully implemented minimalist parser interface and hours of fun. Despite the similar approach to the interface, DiBianca's games are quite different from each other in terms of play. This time the author took on the genre of word games, including at least 60 different challenges, including crosswords, anagrams and everything else I can think of.

My initial worries that the game may be too easy were quickly allayed, and some of the puzzles had me stumped. I have a feeling that solving all of the puzzles will not be necessary to finishing the game, and that completing them all may require a team effort.

As usual for DiBianca, this game is a lovingly crafted puzzlefeast without attempting to convey any deep meaning or emotion. With the many puzzles being split into separate rooms, it reminds me somewhat of his previous minigame extravaganza Skies Above, though Sage Sanctum Scramble makes for a much more thoughtful play.

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Accelerate, by The TAV Institute
10 of 12 people found the following review helpful:
Extravagantly confusing art, November 11, 2020*
Related reviews: ifcomp 2020

A lot of science fiction literature makes use of concepts that cannot be appropriately described in the vocabulary of the present, and demands an inductive approach; just go along with it, and it will become more or less clear as the story progresses. Accelerate is bordering on linguistic overload in this sense. Add to that a horde of strange metaphors and you have an “enormous piece of extravagantly confusing art”, to use a quote embedded in the work itself.

While it was occasionally hard to understand the protagonist or the context in a given situation, the story is actually relatively clear: you become indoctrinated into a cult of religious terrorists and attempt to bring forth some kind of revolution. In this, you have no agency. Perhaps you have no choice.

Regarding it as a gesamtkunstwerk, my feelings are varied. Its strongest point is definitely the writing; Accelerate reads like a modern sci-fi classic, only more poetic, though I would have had an easier time accepting it if I had sensed more coherence between the different contexts. As it is, I often felt I found myself in a new situation, not understanding how I got there, which also compromised the connection between the player and the protagonist. The visual presentation was the most lacking element of Accelerate. With a plain interface and simple animations, it brought thoughts of the 1990’s, rather than of the future. The music, on the other hand, was nice and appropriate; most of it I would describe as cyberpunk muzak, although at times it became uncomfortably brutal.

* This review was last edited on December 1, 2020
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Randomized Escape, by Yvan Uhlmann
3 of 3 people found the following review helpful:
An experiment that almost makes sense, December 27, 2019
Related reviews: IFComp 2019

Randomized Escape did mostly not make any sense, as even the descriptions seem randomly generated. Still, it tries to be scary, and that is noticeable: There is some thing, in some fog, and some blood. However, as long as passages such as “This van is very dirty. Maybe I should limit my examination to visual perception. And you did.” and “You cannot see any obvious issue through the fog. There is no time for hesitating.” appear, it’s hard to become immersed in the horror. The introduction recommended drawing a map, but I found that to be difficult and not very useful; many rooms have the same name, and the protagonist might suddenly run only to find themselves in a different (random) room. Still, despite not being a particularly enjoyable game, it’s interesting to see an experiment like this.

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Limerick Heist, by Pace Smith
3 of 3 people found the following review helpful:
It's a limerick heist!, December 27, 2019
Related reviews: IFComp 2019

Limerick Heist does impress,
its story impresses no less.
I thought I was smart
but then must restart,
finding myself in a mess.

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Flight of the Code Monkeys, by Mark C. Marino
0 of 1 people found the following review helpful:
Neat concept that teaches programming, December 27, 2019
Related reviews: IFComp 2019

Flight of the CodeMonkeys is based on the neat idea of setting an IF into a programming notebook. You can play it even if you don’t know any programming from before, and probably even learn something through it. The game doesn’t go very deep into coding, however, and the opportunities you get to hack the system end up feeling less than immersive. Still, I liked the idea, and think it demonstrates how you can use IF as an educational tool to teach programming. My main criticism of this game is that you need to create a Google account in order to play it.

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Fat Fair, by AKheon
3 of 3 people found the following review helpful:
Impressive implementation, crass humour, December 27, 2019
Related reviews: IFComp 2019

Fat Fair is really well implemented, with special verbs, alternative endings and several secrets. The main task is rather simple to achieve, while the challenge lies in finding the alternative paths. I was very impressed to read in the ‘about’ section that this was the author’s first game. However, the humour that is integral to the game did not really appeal to me. I really hope the author continues to make IF games, though somewhat less crass.

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Mental Entertainment, by Thomas Hvizdos
0 of 1 people found the following review helpful:
Good backstory, disappointing IF, December 27, 2019
Related reviews: IFComp 2019

Mental Entertainment was a curious piece of IF. It is essentially puzzleless, and although conversational you don’t really get responses to anything but the set of keywords listed in ‘about’ and whatever the replies are to those. You are assigned the heavy task of assessing three people’s mental states and deciding whether they are addicts or not. However, the outcome is the same regardless of your decision; you do not get to see the consequences.

As such, as a work of IF, Mental Entertainment doesn’t really reach very far. What we are left with then is the fabula, the story behind the plot. In this, Mental Entertainment is slightly unique and somewhat cliché; we are exposed to a world of the future where everything right and real is gone, and where VR is the only reasonable escape. To me, this is a decent premise, and the world has been crafted with passion and care, but the IF aspects, or rather lack thereof, left me somewhat dissatisfied.

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Gone Out For Gruyère, by B F Lindsay
3 of 4 people found the following review helpful:
Cheese and humour, December 27, 2019
Related reviews: IFComp 2019

Gone Out for Gruyère is based on one of the most silly, crazy and absurd premises I have encountered in an IF. It’s also quite easy; here I ultimately find the writing and the humour more essential than the puzzles. And with a talking cheese that mocks your every move as its antagonist, it is very funny.

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Frenemies: or, I Won An Andy Phillips Game!, by B F Lindsay
4 of 4 people found the following review helpful:
Impressive homage to Andy Phillips, December 27, 2019
Related reviews: IFComp 2019

The homage that is Frenemies does not only feature a die-hard fan who has filled his dorm room with objects from Andy Phillips’ games, but is also centered around a single puzzle that should make Phillips proud. Of the games alluded to in Frenemies, I have only played Inside Woman 1, which is without doubt the longest and most difficult game I have completed. The main puzzle in Frenemies is possible to solve in five minutes, but more likely to take you close to two hours of tears and frustration, followed by a deep and fulfilling sense of accomplishment. If the game were significantly larger, I would have probably regarded this puzzle as too clever, but as it stands more or less alone in a one-room game, I think it’s just perfect. The writing is mostly excellent, though the humour a bit juvenile at times, while the protagonist carries some of the naïve, self-mocking touch that characterised Tom from the Bullhockey games.

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