Ratings and Reviews by Victor Gijsbers

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View this member's reviews by tag: bleak brute-force Combat Comedy connect CYOA dungeon crawl fantasy horror IF Comp 2007 IFDB Spelunking infocom innovative joke linguistic logic one-room parody phonebooth Political politics puzzle random death rogue-like short snack SpeedIF time travel unfair win on the first attempt
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Deathbox: 2013, by Tylor
7 of 8 people found the following review helpful:
All buddhists are damned!, June 13, 2013
by Victor Gijsbers (The Netherlands)

The claim -- made by Paul and John the Evangelist -- that salvation can only come through Christ is of course deeply problematic, and has been felt to be problematic for a long time. For Christ is a historical phenomenon, with whom many have not been acquainted. How could their ignorance warrant damnation?

"Deathbox: 2013" wants to ask this question, but it runs into a problem of its own. For on the one hand, the only people for whom the question has any real interest are highly orthodox Christians. But on the other hand, the author's beliefs are so different from those of a highly orthodox Christian that it is doubtful there will be any serious communication between them. Indeed, it is doubtful that any of the real target audience would ever start up a game called "Deathbox: 2013 -- God's endless love."

So that leaves Tylor with people like me, who are already convinced that a theory which entails that virtuous Buddhists will burn in Hell is not a theory worth having. (I would add that, obviously, only universal reconciliation makes sense.) People like me will not be particularly challenged or surprised by the game's message. That leaves only the game as game, but unfortunately, it consists of little more than a single choice in the beginning and some mostly non-interactive sequences leading to an often pre-determined end. So there's not much here.

Two stars for the writing, which is competent and fast-paced.

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The Hours, by Robert Patten
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The Hunt for the Gay Planet, by Anna Anthropy
4 of 8 people found the following review helpful:
Finding Lesbionica, April 5, 2013
by Victor Gijsbers (The Netherlands)

The Hunt for the Gay Planet is a small CYOA fiction, centred around Anna Antropy's trademark themes of lesbian love and deviant sexuality. It is well written and has some surprising moments; but there is little depth, there is little game, and the deviancy is not deviant enough to sustain interest. I'd recommend playing her Encyclopedia Fuckme instead.

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Ninja, by Paul Allen Panks
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The Lift, by Colin Capurso
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Bad Machine, by Dan Shiovitz
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Logic Puzzle Sampler, by Andrew Plotkin
4 of 4 people found the following review helpful:
The wrinked paper is red, May 3, 2012
by Victor Gijsbers (The Netherlands)

Logic Puzzle Sampler is not a game; it describes itself more accurately as a toy, and it is also a programming example that comes with Inform 6 source code. As a toy it will probably not hold your attention very long, but as a piece of Inform programming, it is worthy of respect -- and could perhaps even be useful, in a somewhat bizarre game.

Playing with Logic Puzzle Sampler consists in manipulating a SHRDLU-like world of blocks and balls, and writing sentences about this world on sheets of paper. If the sentences are true, the paper turns green; if they are false, the paper turns red. Of course, the game accepts only a very limited set of sentences, but this is still impressive.

Even more impressive is the fact that you can write sentences about the colours of the pieces of paper themselves. And yes, this does allow you to have some self-referential fun -- luckily, Logic Puzzle Sampler has not restricted itself to a two-valued logic!

As the about-text indicates, the model beneath the toy is somewhat limited, and doesn't always analyse the situation perfectly. (Spoiler - click to show)For instance, if A says "B is green"; B says "C is green"; and C says "B is red"; the game will correctly turn B and C grey, but it will then incorrectly turn A grey as well, while it should simply be red. Still, what it can do is striking and well worth a look for those who are interested in such things.

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The Twelve Heads of St. John the Baptist, by Jake Wildstrom
7 of 7 people found the following review helpful:
No Salome in sight, May 3, 2012
by Victor Gijsbers (The Netherlands)

I played this game because of the title. Just think of the possibilities inherent in a game called "The Twelve Heads of St. John the Baptist"! We get to play Salome as she is given the Herculean task of learning and performing twelve increasingly erotic dances, each successful performance being rewarded with a new head of St John, who was a very capital fellow to begin with. Or we are cast as the executioner who faces the even more straightforwardly Herculean task of beheading a saint from whose wounds two new heads grow immediately. Or...

But let's not get carried away. "The Twelve Heads of St. John the Baptist" turns out to be a SpeedIF, which means that it is very short, very silly and not as polished as a normal game. (These are perhaps not necessary qualities of SpeedIF, but they are certainly very common.) You are carrying twelve heads, and you have to find clues that allow you to determine which head is the real head of Saint John. Which is fine as far as puzzles go, but not having a dance of the 84 veils seems like a wasted opportunity to me.

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Dragons and Tears: Part 1 of The Spiraling Darkness Trilogy, by Volition, Inc. and Anna Anthropy
7 of 8 people found the following review helpful:
The so-bad-that-it's-funny theory, May 2, 2012
by Victor Gijsbers (The Netherlands)

There is a theory that if you make a game that is really bad, but you know that it is really bad and signal this to the reader, the game will be funny. This theory is false.

There is another, even more popular, theory that if you make a game that is really bad in the same ways that some other bad games are really bad, but you know this and the other guys were just incompetent, then your game is a piece of satire. This theory is also false.

Here we have a bad fantasy title, useless choices, arbitrary deaths, a (paradoxically enough) lame running gag, and a story that doesn't make sense. Perhaps this adds up to a brilliant joke when you encounter it in the middle of Saints Row 3, from which the game is apparently taken. Outside of that context, it certainly doesn't.

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Encyclopedia Fuckme and the Case of the Vanishing Entree, by Anna Anthropy
7 of 8 people found the following review helpful:
Pig piggy pig pig pig, May 2, 2012
by Victor Gijsbers (The Netherlands)

Encyclopedia Fuckme is a fast-paced, action-packed lesbian BDSM-themed CYOA game, written in breathless prose that is certainly meant to be hot and sexually arousing. Does that make its purpose "clearly pornographic", as Sam Kabo Ashwell claims in his review? I do not think so. It seems to me that an essential part of pornography is that it gives the reader (or watcher) exactly what he or she desires, which is why (a) most pornography is very formulaic, and (b) it is always clearly classified, so the consumer can choose the exact right product and not be confronted with kinks he or she doesn't like. Wittgenstein famously claimed that there can never be surprises in logic, and the same is true for pornography -- which makes it somewhat surprising that sex is more fun than logic, as John Cleese once proved, or rather, did not.

Anyway, what I want to say is that Encyclopedia Fuckme doesn't spell its specifics kinks out in advance; and that given their bizarre nature, and the way they are played out, it will be the rare reader who finds this game arousing all the way to the end. This is intentional. Encyclopedia Fuckme wants us to explore the weird tensions that arise when sexual arousal meets (Spoiler - click to show)revulsion, revulsion not in the shape of disgust, but in the shape of fear and uncertainty.

As far as I have seen, the game has two endings: a bad ending that you'll probably reach the first time, and a good ending that takes a little thought and exploration (or dumb luck) to find. The good ending is (Spoiler - click to show)hilariously over the top. For me, at least, it provided the catharsis needed after the rest of the story by making me (Spoiler - click to show)laugh out loud in disbelief and delight.

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