A short story about a dad and his daughter, about emotions and things that can disturb them.
I was intrigued from the very beginning, although there is hardly any interactivity in the story. The dialogues are powerful, coming to live with an authentic feeling. The ending is sad, but the reader also sees a glimmer of hope, so it is very satisfying.
The pacing is fantastic. There are some pauses and the lines of each dialogue part are not revealed all at once, but little by little... it makes the reader feel like being part of the scene.
The use of different colors is also great: the dialogues use a different color for each character to make obvious whose statement we are reading.
The prose is totally okay. There are dialogues, presented as mentioned above, and narrative parts. I recognized one or two typos, which could easily be fixed.
I recommend this story (yes, it is a story rather than a game) to everyone who likes tales that appeal to the heart.
This was an entry for a speed IF competition in German language.
In dem Spiel geht es darum, zwei Plutonite (bestimmte Arten von Gestein) zu finden und so eine Wette zu gewinnen. Man wandert also in den Wald und untersucht die verschiedenen Orte, um der Steine habhaft zu werden. Dabei gibt es auch ein kleines Puzzle, welches sich jedoch wie von selbst löst; es wäre auch nicht klar, daß die ausgeübte Handlung einen Stein zu Tage fördert, also ist das eher im Sinne des Spielers.
Für einen Speed-IF-Beitrag ist die Geschichte ganz ordentlich gemacht. Mir hat sie jedenfalls Spaß gemacht und ich denke, man kann sie gut und gerne weiterempfehlen.
It is also recommendable for people who learn German as a foreign language. There were no obvious mistakes in the writing, and the prose is sparse, so there is not much translation work required.
It is just a joke, alright. I get that. It might have been funny in some way, but it does not work for me in the current version.
It may be a coding exercise, but there is not much exercised here: "straight" and "left" and "right" are not defined as proper directions (the game simply demands the cardinal directions to be used -- in a way that makes them meaningless), the commands not in use are not implemented or deactivated (so "X car" produces the standard response of not seeing any such a thing), and there is no proper ending (the player ends in a room called "End Game" with the room description of the victory). There is no prose -- some descriptions should have been added to convey a feeling. These are just some of the things which might have been improved and which deviate from what I am used to find in Z-code games. Joke games are okay, in fact I like them. A short play with a punchline, a nice ending -- it is good. But jokes can be polished too. The basic idea is not bad, but needs more prose and some improvements.
This is not really a game, but an electronic book. There is no real interactivity, each of the short paragraphs presents a drawing of the scene and only one option, so choosing it is like flipping a page in a book. The player, or in this case reader, cannot make decisions which change the progress of the story line. There is not a possibility to win or lose -- the ending is predetermined.
Regarding the fact that there is not even the illusion of interactivity, I would give a rating of two stars, but the drawings have heart, I like them; there can be a moral interpreted into the story; it is short and the colours of the background are friendly; so I want to add one star.
I recommend to take a look. It is a very short lecture and there is not much time wasted if the concept is not your cup of tea.