Ratings and Reviews by Simon Deimel

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Fingertips: Fingertips (Reprise), by Melvin Rangasamy
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CRY$TAL WARRIOR KE$HA, by Porpentine
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Alone In Cinder, by Russell Quick
2 of 2 people found the following review helpful:
Not too shabby, February 19, 2014
by Simon Deimel (Germany)

I normally do not like CYOA-style games. I prefer a parser, because choices in a game made with Twine or Inkle most of the time do not require much thinking. A choice is right or wrong, and if it is wrong, do it different when you start up. In this game it is similar: Some choices, some of them lead to points already known, some later lead to death or win.
I liked the writing, and this is an important thing for CYOA stories -- they have to create atmosphere by the prose, and the author succeeds in my opinion. I recognized two typos or so, but the rest is flawless and creates nice images.
The actual flaw of the game is something else.(Spoiler - click to show) It is a contentual shortcoming: The author starts the story with an often used trope (amnesia -- someone awakes in a room and does not know how he arrived there), and the conclusion is the victory over the beast. But in the end the author simply forgets to resolve the initial situation of amnesia. He also created a new problem: The player is trapped on the island, as the barge drifted away, so what is he/she going to do? As a reader I was not be fully satisfied with the ending. But the game was not too long, the considerable length of a medium sized short story, so I recommend to give it a try and enjoy the existing prose.

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Perilous Magic, by David Fillmore
2 of 2 people found the following review helpful:
Very short, but not bad, February 19, 2014
by Simon Deimel (Germany)

The game is set in modern times, but contains elements of a Zorkian adventure: spell scrolls. So you basically have a modern slice-of-life setting with a modern aim to be achieved, but to finish the game you have to draw on casting a spell (not much of a spoiler, the player is going to find this out very soon). The game is easily solved and ends with a joke.

I did not play the whole bunch of Infocom games when I was young, so there was no nostalgia effect for me. Nevertheless I found the story entertaining enough to make me find a solution. The method how to solve it was easy to find, the trick is very obvious.

Recommended mainly for beginners -- it is short and does not cause much frustration. Veterans of IF will probably feel unchallenged. Then again the game is very short, so there won't be much time lost.

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Conan Kill Everything, by Ian Haberkorn
3 of 3 people found the following review helpful:
Knowing what to do, February 19, 2014
by Simon Deimel (Germany)

There is not much time spent on finding out what to do in this game: the player simply has to behave like a tough barbarian, destroying everything which can possibly destroyed.

The game offers some little puzzles, but they can be solved quite easily. There is hardly anything like a plot -- so the story is about doing what the title of the game is, and there is not much more to be done. Just kill everything. And if there is not any such a thing, try to find it. And then kill it.

It sounds dumb and it probably is, but in a funny way. The ending highlights the joke behind it all. As the puzzles are quite easy, this game is recommendable for beginners of the genre. It is short, straight to the point and positively worth a try.

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You Have to Put the Baby New Year in the Champagne Bottle, by SoftSoft
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Go West, by Hulk Handsome
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Camel, by Heath Users Group
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Nudists Gone Wild, by Hulk Handsome
3 of 3 people found the following review helpful:
Absurd, but delightful, February 18, 2014
by Simon Deimel (Germany)

In this little game the player takes the role of a person who is prone to nudism. But the protagonist wants to extend this lifestyle. You as the player have to cross a part of a town to reach the nudist camp. Not to forget, you refused to wear your clothes and are naked. It is a story in the tradition of the author -- I checked out some of his games and liked them despite their briefness.

The situation sounds absurd, but that's what happens if you give in to your inclinations.

The game is very short. There is not much to do and the end is reached in a jiffy. There are easy puzzles and the solutions are more than obvious. Nonetheless I liked the absurd atmosphere. The implementation could be better, but it is sufficient for the easy play. The language is also okay. For me it was a nice diversion.
I recommend this game to people who are new to IF and want to check out the mechanics, and also to players who like a short absurd comedy.

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The Minimalist Game, by NOM3RCY
3 of 4 people found the following review helpful:
Little more than nothing, February 18, 2014
by Simon Deimel (Germany)

I can only agree with the former reviews: this is not a game.

This project cannot pass as IF. Sure, there is interactivity to a minor degree (in answering one question), but there is no fiction, no story, not even the slightest bit of it. It cannot pass as a joke either, at least not for the player. A joke normally works with expectations and their dissolution in a punchline, but there are no expectations built up in the player by asking a single polar question.

I did not expect much when I started this, and I got even less. I did not feel especially annoyed or insulted, but there are no gaming contents here.

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