Ratings and Reviews by Simon Deimel

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Intangible, by bzzz
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Escape, by Kekka
Simon Deimel's Rating:

Chicken and Egg, by Adam Thornton
Simon Deimel's Rating:

All Alone, by Ian Finley
Simon Deimel's Rating:

Pure Again, by Kevin McGowan
Simon Deimel's Rating:

Nooga Vol 1 Beta, by Tom
Simon Deimel's Rating:

Spider and Web, by Andrew Plotkin
5 of 5 people found the following review helpful:
A masterpiece, February 11, 2014*
by Simon Deimel (Germany)

So, as this game seems to be praised by everyone, I finally decided to check it out. It is hard to give a review about this game without spoilers, so read with care. It starts with a scene that let's you think you are a tourist, but the player will very soon be taught better.

In the first part of the game two kinds of scenes take turn -- the protagonist tries to retrace what he previously did, and if there is something deviant from the actions that happened before the actual gameplay, the gameplay will move to an interrogation room where the player is told why it cannot have happened like he tried it. These interludes are helpful, they give hints what to do. The player has to work with certain gadgets found in the inventory. It is fine to experiment with them -- if something is not correct, the game will switch to the interrogation, and the situation can be replayed. The conversational system is quite simplified and reminds of a platonic dialogue: the player can only confirm or negate the questions of the interrogator. It is easy, but sufficient.
It all changed for me when the protagonist's life was at stake for the first time. I had read some comments before, it had been inevitable; and there had been remarks that the game contains one outstanding puzzle -- and there it was. Thinking about actions that might have effect -- no matter how likely they would succeed -- I tried something, and then something happened that changed my whole point of view about the situation. Yes, the voices had been right. This puzzle is one of the best I have ever encountered. It is perfectly integrated into the storyline.
It is advisable to save the game frequently during the second part, especially in the end game. There are tough situations and the player has a hard time not making a mistake. These moments come very close to what we call stealth action, in a text-based version -- it is excellently managed to convey a feeling of being pursued and trying to evade from the scene. The second part may be a bit tedious, because the puzzle conjoining the parts has too much of an actual climax. But it still fits the frame.

So, what is the conclusion? The game may be a bit too tough for beginners, but everyone who likes interactive fiction has to play it sooner or later. This is a masterpiece.

* This review was last edited on February 12, 2014
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This is the game that I wrote, by David Welbourn
2 of 2 people found the following review helpful:
Nice wordplay, February 11, 2014
by Simon Deimel (Germany)

Considering that it was a speedIF entry, this game is very well done.
The wordplays are not difficult to understand, and the prose is written in stanzas, making this a piece of poetry. The ending is heart-warming.

It is recommendable for beginners who want to see the basic concepts of IF and advanced players who like a short diversion.

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Dad and Chloe, by Romanos Fasoulis
1 of 1 people found the following review helpful:
Emotional, February 10, 2014
by Simon Deimel (Germany)

A short story about a dad and his daughter, about emotions and things that can disturb them.
I was intrigued from the very beginning, although there is hardly any interactivity in the story. The dialogues are powerful, coming to live with an authentic feeling. The ending is sad, but the reader also sees a glimmer of hope, so it is very satisfying.

The pacing is fantastic. There are some pauses and the lines of each dialogue part are not revealed all at once, but little by little... it makes the reader feel like being part of the scene.
The use of different colors is also great: the dialogues use a different color for each character to make obvious whose statement we are reading.

The prose is totally okay. There are dialogues, presented as mentioned above, and narrative parts. I recognized one or two typos, which could easily be fixed.

I recommend this story (yes, it is a story rather than a game) to everyone who likes tales that appeal to the heart.

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Rolling Dice, by AnonyPuss
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