Ratings and Reviews by Tito Valenz

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View this member's reviews by tag: IF COMP -- 2022
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AardVarK Versus the Hype, by Truthcraze
4 of 4 people found the following review helpful:
Rebel Yell, October 31, 2021

You begin the game as Jenni, leader of a punk rock garage band, who is desperate to get to the practice space and breathlessly explain to her bandmates about some imminent disaster they must face together. I thought I knew where this game was going within the first couple of minutes, but then it immediately subverted my expectations. You then get to solve puzzles as different members of the band, all of which I found enjoyable and fair in terms of the level of challenge. I believe I only needed the walkthrough once, only because I didn't pay attention to a detail that was readily available. The mechanic that allows you to change which character you play as was cleverly implemented, and may be a unique feature. (Spoiler - click to show) I would have liked the ending to have been expanded a bit, perhaps putting more emphasis on the "power of music" conceit. Overall, I enjoyed getting to play as these characters, and I thought it was a pretty fun story.

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You are SpamZapper 3.1, by Leon Arnott
6 of 6 people found the following review helpful:
16 hour shift as a plugin, October 31, 2021

In the beginning of this game, you read emails and decide if they are spam or not. It is mildly amusing at first, as the emails are well written parodies of the usual junk we all see everyday. This section goes on quite a while longer than I felt it needed to, as the player is required to continually choose "zap" or "approve" long after the novelty has worn off and the point has been made. The game eventually evolves. However, even once things open up to include new characters and shifting dilemmas, every section of the game repeats the same transgression: it just keeps going and going. There must have been six or seven false endings, each more tedious than the last. All the characters are overly melodramatic, wringing their hands over every detail of every decision. A large percentage of the game is just scrolling and clicking to get to the next section of the text, with no real choices. The puzzles that do arrive in the later half of the game require you to either reread numerous lengthy passages in search of deeply buried keywords, or go through a giant list of email contacts, hoping one of them has the hint you are looking for. I would estimate it took me upwards of three and a half hours. I think if it were between 30 and 45 minutes, it could have been a lot of fun and still have been full of surprises.

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