Just so you know, you didn't upload your game correctly. Neither of the download links will work for anyone except you, because it's linked to your 'C' drive (file:///C:/Users/Timothy%20Butcher/He%20grabbed%20a%20hemmer.html). So, when you click them, they work, because the game is on your computer. No so for anyone else.
It also makes me wonder who the one person was who rated the game four stars...
Oh, and while I tagged it "Twine" for you, you might want to put the correct Development System if you want people to be able to find your game. You have "custom" right now.
Just a heads up!
http://twinery.org/forum/
For such a short game with so little content, this game sure has a lot of reviews.
To pretty much sum up the thesis of all the reviews here, this isn't so much a game as it is a long joke with a singular punchline. There's only one real choice: read the comments or not. If you do, you get one ending. If not, you get the other.
If the joke is something you'd appreciate, then this will be worth the five to ten minutes of clicking that it takes to reach it. If not, then this is a total waste of time.
That's pretty polarizing and it's why we have reviews from "Short, Simple & Sweet" to "Never Play this Game."
In my opinion, Don't Read the Comments' prose isn't particularly good or bad. It's yet another Twine "not-game" where the "player" is actually just a "reader" clicking through passages. That alone makes three stars the very highest score I'll give this "game" on Interactive Fiction Database. With adequate writing, one can rate two stars from me so that's what I dolled out.
— Richard Sharpe
This game has the trifecta—it's unique, interesting an fun. It's also well written, and that's a big plus.
Like the description says, the player takes the role of a space station. Basically, this game is 2001: A Space Odyssey from HAL 9000's perspective. If that simile didn't reach you, your cultural knowledge needs expanded.
As a space station, you perform menial tasks and maintenance as instructed by the solo human serving as your crew. That doesn't sound fun because it isn't. The author didn't intend it to be. I'll stop there.
Despite having the trifecta of good choose-your-own-adventure games, the game isn't perfect. Avoiding spoilers, there is a video recording described in the game and it's of a unique circumstance, something that would only happen once. Every time "Dave" plays the file, it's the same thing. Honestly, there should have been a variable in the game that made it play only once, then move to randomly play other video files that could have been watched over and over. There's a perfect example that would serve the exact same purpose that the author wanted: a ball game. (Spoiler - click to show)As the computer, you could choose to end the playback right before the "big play." There are other examples, for instance a soap opera with two random name arrays (Joe, Sam, Jack and Jill, Mary, Sue).
That doesn't sound like a big gripe, but in actual game play, it's jarring. The player must ask, "Why is the pilot re-playing the same video? How does he not know what happens in it?"
Randomized events would help this game dramatically. The crewman always deliberates about what he'll have for lunch, then asks for a pork loin to eat. Variables could have been used to easily create a list of different food that has the same intended effects, food like steak and chicken. Also, day after day, the pilot spills his drink in exactly the same way at exactly the same time.
All this combined made me wonder if we were actually stuck in some kind of time loop. Spoiler alert: you're not. Simple, randomized events of a common nature would have alleviated that misconception.
Despite all that, I gave the game four stars. I played it for quite some time, 664 days of game time to be exact. Then, I re-played it a few more times. That alone makes it a solid game by all measurements.
How long will you play it?
— Richard Sharpe