Ratings and Reviews by Ghalev

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Galatea, by Emily Short
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Zero Sum Game, by Cody Sandifer
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Suicide, by Dan Doyle III
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The Shadow in the Cathedral, by Ian Finley and Jon Ingold
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Squeaky on the Moon, by David Welbourn
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Burn the Koran and Die, by Poster
22 of 23 people found the following review helpful:
The Only Question Is ..., November 30, 2010
by Ghalev (Northern Appalachia, United States)

So you're this guy. On a campus. And you've decided to burn some books. And that's entirely that. There is no game, no story, no puzzle, no comedy, no action, no adventure, no sudden twist, no gentle arc, no gotcha, no gimmick, no satire, and not much in the way of character. Most verbs (even verbs that would serve the work's intent) are left unimplemented (or quickly rebuffed). Some basic nouns (for example, BOOKS) are left out as well. The environment is sparse. There are some Muslims nearby, and the protagonist, while being challenged by the work to "have the guts" to burn their holy text (among others), can't even get up the nerve to talk to them about it or ask them any questions - commands like ASK MUSLIMS ABOUT THE KORAN (or indeed, any attempt to interact with them) are refused fearfully: the Muslims are too unsettling (according to the provided response) to interact with. Comparably, while you're allowed to burn the books (any and all of them), you're not allowed to read them. You've done enough of that already, the text tells you (gently contradicting the EXAMINE responses, which imply that you've not so much read them as suffered through some slanted lectures on them).

It's details like these, and not the response to the short series of book-burnings, that make the author's position unmistakably clear, and that's where this work succeeds entirely: along with no room for gameplay, no room for comedy, no room for satire and no room for perspective, there is no room for doubt and no room (or allowance, or invitation) for dialogue. The work's one room is packed floor to ceiling with exactly one thing: the author's desire to express one, simple sentiment. And it does that.

And that would be well and good (maybe even admirable), except it comes at the expense - in absolute terms - of any experience meant for anyone other than the author. Even if you agree wholeheartedly with the work's social position, there's still nothing implemented to entertain, puzzle, excite, stimulate or amuse you. It doesn't really fail at anything, because it doesn't even (to use the game's own term) have the guts to try.

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A Walk in the Park, by Anonymous
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BiCon, by rach
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'Mid the Sagebrush and the Cactus, by Victor Gijsbers
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A Change in the Weather, by Andrew Plotkin
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