Ratings and Reviews by Walter Sandsquish

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All Things Devours, by half sick of shadows
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Myth, by Paul Findley
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Gateway 2: Homeworld, by Mike Verdu and Glen Dahlgren
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Everybody Dies, by Jim Munroe
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Dr. Dumont's Wild P.A.R.T.I., by Muffy Berlyn and Michael Berlyn
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Christminster, by Gareth Rees
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Afflicted, by Doug Egan
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Gateway, by Mike Verdu, Michael Lindner, and Glen Dahlgren
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The Awakening, by Dennis Matheson
1 of 2 people found the following review helpful:
Creepy, but Buggy, May 5, 2015

"The Awakening" creates a sense of dread in a creepy setting, and its puzzles are reasonably clever, but it is hampered by several annoying bugs.

Aside from a few guess-the-verb and guess-the-preposition problems, there are a couple places in the game where you can take items, and then view the same location from a different vantage and still see the items you took in their original place.

Nevertheless, the game's unsettling atmosphere overcomes the distractions created by bits of careless programming.

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The Tower of the Elephant, by Tor Andersson
4 of 4 people found the following review helpful:
Vivid, but Under-Implemented, April 26, 2015

This short adaptation of one of Robert E. Howard's Conan stories features engaging prose and good characterization, which is odd, because I remember Howard's prose and characterization as clunky and overblown. I suppose all Howard needed was a good editor.

The game itself, however, is under-implemented. Nouns, plurals, and synonyms are missing, making it tough for the player to communicate with the parser. There's even a guess-the-preposition puzzle here, which forced me to consult the walk-through. And, instead of providing clues in the descriptions, the author makes suggestions directly to the player.

Still, this game has interesting stuff in it. One of the game's branches creates a small role-reversal for the player-character. Instead of an NPC following the PC, you follow another character. Fun, but taking this path bypasses the game's best puzzle. There's also a vivid, and effective, action sequence here, a rarity in IF.

I'd say it's worth fighting the parser a bit for a few good puzzles and the excellent writing this game offers.

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