"The Awakening" creates a sense of dread in a creepy setting, and its puzzles are reasonably clever, but it is hampered by several annoying bugs.
Aside from a few guess-the-verb and guess-the-preposition problems, there are a couple places in the game where you can take items, and then view the same location from a different vantage and still see the items you took in their original place.
Nevertheless, the game's unsettling atmosphere overcomes the distractions created by bits of careless programming.
This short adaptation of one of Robert E. Howard's Conan stories features engaging prose and good characterization, which is odd, because I remember Howard's prose and characterization as clunky and overblown. I suppose all Howard needed was a good editor.
The game itself, however, is under-implemented. Nouns, plurals, and synonyms are missing, making it tough for the player to communicate with the parser. There's even a guess-the-preposition puzzle here, which forced me to consult the walk-through. And, instead of providing clues in the descriptions, the author makes suggestions directly to the player.
Still, this game has interesting stuff in it. One of the game's branches creates a small role-reversal for the player-character. Instead of an NPC following the PC, you follow another character. Fun, but taking this path bypasses the game's best puzzle. There's also a vivid, and effective, action sequence here, a rarity in IF.
I'd say it's worth fighting the parser a bit for a few good puzzles and the excellent writing this game offers.