An interesting juxtaposition: a parser game with a fixed list of simple commands such that it could work fine with a twine interface or even something simpler, but with a focus on mapping and simple puzzles that gives it some of a classic text-adventure feel. Exploring and mapping the big space was fun, the puzzles were well-designed to be interesting without leaving the player lost, and the text, despite being somewhat minimal, had a nice light-hearted feel to it that gave the game a cheery atmosphere. All in all, a lot of fun.
A simple, short game with an interesting, fun narrative voice. I was hoping that the concept of reference/representation was going somewhere more than just humor, and I agree the ending was abrupt, but I enjoyed it.
Well-written characters and relationships that make me want to find out where things are going. Its main weakness is its unfinished nature: there's a lot of setup but without payoff, and this contributes to it feeling linear and like my choices don't matter. Also, I'm willing to give the benefit of the doubt to the mysterious conversation, but without payoff that justifies it it seems arbitrary and gimmicky. But the writing is solid and the character interactions are fun, and I hope the remainder emerges because I'm curious to see where it goes.
Very well done: interesting world mechanics and interactions, choices that feel like they matter, and an interface that felt natural for the premise. It left me wanting more, which unfortunately I'm apparently not going to be able to get without a smartphone for the expanded version. I liked how the earlier parts of the game familiarized you enough with the mechanics to make the later challenges seem accessible while keeping them high-pressure. I feel like the progression worked quite well, and it ended up having a surprising emotional impact for such a short game.