I was devastated when this game ended. Type Help had all the gears in my brain turning even when I wasn't playing - where was X when Y happened? What was X doing? When did XYZ happen?
Solving all of these little mysteries was incredibly satisfying, and putting together the bigger picture was as well.
My only real criticism is that the ending felt too fast and didn't satisfy any of the anticipation that had built up for me. I had solved the mystery, but the ending (Spoiler - click to show)just confirmed my conclusions, and not much more. The story was over, no new developments. It just left me feeling like I was missing something. (Spoiler - click to show)Like, what will happen now, as a result of my effort and my findings? What was the result of my work? (Spoiler - click to show)To reach the same point as my predecessor, and stop there? So, not a satisfying ending, for me at least. But outside of that, I had such a fulfilling experience playing this game and I heavily recommend it.
Several interactive fiction games have tried their hand at having a feline protagonist who observes the world around it but doesn't know what some things are, or what the names of some things are. Most have fallen short, due to inconsistency or too-confusing writing. This game pulls it off perfectly - the writing is consistent, characterizes the cat well, and is clear. At points where you can't immediately figure out what the cat is describing, piecing it together is quick and satisfying.
Meena is a satisfying twine-style game that you can tell has had a lot of work put into it. The writing, timing and humor are charming and guide you through an adventure in the desert as a little sand cat. It has a unique, polished UI that sets it apart from other twine games, and contributes to the atmosphere and experience of the game. It is a relatively short playthrough, but it is a memorable one, and stands out from many of the other short interactive fiction games I've played. I will probably return to Meena in the future, and will definitely be recommending it to my friends.
Entries to the jam this game was a part of, the Neo-Twiny Jam, were limited to a maximum of 500 words. This game was executed perfectly with those constraints.
Delightful, simple, very short playthrough. You can get all the endings in a few minutes, and I found doing so very enjoyable. I had my husband play to see what ending he would get as well. He doesn't play interactive fiction, but this one was very accessible for him and I could tell he was immediately charmed by the writing. I will be inviting other friends to try it as well. :)