The choice of random input based solely on the player's aesthetics in not a new idea. From pretentious to extremely pretentious, the virtual human did it, First Draft of the Revolution did it, Hollywood Visionary did it. In A(s)century, Austin Walker does it, and does it right. Most of the choices raise one attribute or another. At first it's not clear what these are and how the options are related to them, but this gets increasingly clear as the game progresses.
What differentiates A(s)century from there is a bonus ending. (Spoiler - click to show)The game mocks its own shallowness and lets you write your own end. Still, the presence of something to search for makes it interesting, a little like in One Week.
The game has two technical faults: the script for moving from one certain point to another freezes the page up, and the soundtrack is on Youtube, rather than included normally. There is a certain irony in making a JavaScript-based game unplayable on phones.