On my first play-through, I wandered around in the woods for 44 turns before quitting out, having lost sight of the house early on and seemingly unable to find my way back to it.
I'm not well-versed enough in the Zork family genealogy to do a real comparison, but it feels just as annoying as it did when I first played Infocom's Zork I in the '80s.
It's a wonder how formative it remains; I still can't see a random white house with a small mailbox out front without a momentary frisson of recognition. (I did miss the mailbox in this version.)
Still, Zork/Zork-likes are like the "Stairway to Heaven" of IF: still great, still influential, but I could live without hearing it again in this lifetime.