This gave me "Silo" vibes, as the mystery of their existence in a post apocalypse underground bunker is slowly revealed as you solve puzzles and investigate your mundane surroundings more closely. Hints and clues keep the story moving.
Swapping control between the two characters in this adventure leads to an interesting paced and double perspective experience. Learning to use both your assets to solve problems and investigate different areas makes this game exciting and fresh.
I enjoyed the easy progression, lack of dead end and stumping problems. Nothing was contrived or unfathomable and that keep the story moving and me engaged.
Highly recommended for casual or beginners, this is a great introduction to adventuring.
Hats off to the writer for his imagination, polish and very cool touches throughout.
Yo Ho Yo Ho A pirate's life for me!
A nostalgic trip back to 1978 and my first ever text adventure on the old Apple II system. A marvelous experience and a game that was thoroughly enjoyed by the whole family.
A bit dated now obviously, but a great playthrough suitable for the beginner or a bit for stress free fun for the remeinsant old adventurer.
Poor mongoose.
Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986.
** Be sure to grab the "extras" package on the internet - originally paper brochures that came in the original packaging, they will enhance your experience if you can grab them as a pdf and read prior to starting the game.
The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle in Cornwall, England. Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries.
As if seeing a ghost wasn't nerve-racking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise?
I enjoyed the atmosphere created, and exploring an old coastal castle and its secrets was fun. It could have used more depth and playability (perhaps instead of splitting it into 4 parts that doesn't really extend playability, just shorten it?)
Interesting twist when I realised the consequences to answering my favorite colour at the start, and not just that the guest room happened to be made in that colour!
Well worth a few hours of your time.
I've been playing this masterpiece off and on for years now, always getting sucked back in by the masterful descriptions, the quaint English settings and sense of humour.
Its bastard hard, for me, but I love it anyway. One day I will finish this!
It starts off simply enough, but "escalates quickly" as they say into a swarm of puzzles and exploration of the old hall and surrounds. I love the way the author weaves in elements of the old family history into the houses history throughout the ages.
I enjoyed this game, got loads of humour and I liked being an Orc for a few hours. The clues and puzzles are solid and pretty easy, and conversations with the Gnome were hilarious.
Great place to kick off you career in IF!
I love dogs, I love Sherlock, and I love this adventure!
Use your nose to find clues, stimulate evocative visions of events and piece together the story behind the crime.
A canine whodunit dripping with atmospheric old London vibes, wry observations and doggie wisdom.
A tough one story adventure with a few red herrings and a good hint system if you get stuck.
Thoroughly recommended!