Ratings and Reviews by LoquySSS46

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View this member's reviews by tag: IF Comp 2024 IF Comp 2026
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Gambler's Quest, by Chris
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The Count and the Communist, by Tristan Pun
A full-fledged, historical entry, October 20, 2026
by LoquySSS46 (Longueuil, Québec, Canada)
Related reviews: IF Comp 2026

First off, I am thoroughly impressed by this entry!! Though I find the implementation of the parser as a simili-Choice-based format a bit finicky at times and a bit frustrating as I felt that it slowed me down occasionally, I think it was rather effective at streamlining some of the experience. For instance, it lays out everything you can examine more saliently, which gives the reader the brain room for actual puzzle-solving as opposed to sheer memorisation. The missions were all quite compelling as well as the whole purpose for the adventure reeling you in. I absolutely loved the historical setting that made the whole universe very grounded and immersive, along with the pacing and the puzzle difficulty landing just right for me to get sucked in for far more than two hours straight. The impressive ASCII visuals were also quite nice to have without giving up too much information (as minimaps tend to do in a lot of games). Notably, I especially appreciated the subtle differences in the characters' designs that genuinely made them distinct from one another and added to their charm. All in all, the author crafted this quite masterfully.

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A Rock's Tale, by Shane R.
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Wishbringer, by Brian Moriarty
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Costumes and Candy, by Leon Lin
1 of 1 people found the following review helpful:
Perfect timing, perfect atmosphere, November 1, 2025
by LoquySSS46 (Longueuil, Québec, Canada)

That was loads of fun, especially on the very night of Halloween! The author truly succeeded in depicting the atmosphere a kid perceived when going around a neighbourhood trick-or-treating, and reminds us all of the magic that can take place when adults actually buy into these holidays for themselves and for the kids; we all need to stay young at heart. This brought back a lot of great memories! :^) Happy Halloween

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9:05, by Adam Cadre
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Saltwrack, by Henry Kay Cecchini
Gimme psychological horror!, October 18, 2025
by LoquySSS46 (Longueuil, Québec, Canada)

First of all, this was beautifully written! I was humbled by the sheer vividness of the descriptions and the depth of its vocabulary, which is notably something I quite admire in Lovecraft's writings (which are quite obviously a source of inspiration to this piece of IF. Indeed, the game succeeded at its primary task: Filling me with dread and engrossing me in its post-post-apocalyptic atmosphere. I've only played through it once, and it took me about two hours, so I have no idea which parts of the game are linearly scripted and whether or not there truly are multiple endings, but I still felt like I was given a sense of agency and my decisions impactful. In any case, I have two specific points to bring up. Firstly, it felt somewhat strange that the game sort of suddenly brings up your dead colleague again, and the sorrow and anguish you feel for their death and how it affects your sanity, your morale, so much only after you reach the objective. It was an issue right after their death, but I was surprised by how much it was mentioned after the vanishing point. Finally, I appreciate, though, how, at the end, the description of the community’s reaction and your rise to fame for your success is also scattered with short descriptions of how you are still very much tormented by what you witnessed at the objective. I might enjoy this so much because of my bias toward Anchorhead, but so be it!

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Moon Logic, by Lancelot
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By All Reasonable Knowledge, by BMB Johnson
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Bad Beer, by Vivienne Dunstan
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