As the game blurb says, this is unfinished and not worth playing. From as far as I could get with it, it would have been a neat idea, but this was not the way to implement it.
A few years before this came out, there was an explosion of Twine games around mental illness, and the trans experience. This is a game in this mode, with a range of adroit textual effects— mostly cleverly arranged sequences of links. At their best, these effects help you enact the protagonist's experience and mindset.
There are some sets of imageries that seem somewhat derivative of early works like Porpentine's, and the whole writing approach is to raise many more questions than it answers. Overall, it's well worth playing for a few well-crafted microscenes.
There's a whole genre of magical apprentice games: you're left to your own devices in a wizard's sanctum, a tower, or castle, with a lot of puzzles to solve in aid of furthering your magical education. The Apprentice is a game in this genre, with something of a story— very cod fantasy but still, a bit of a mystery and some motivation. The various puzzles tend towards breaking apart the scenery and using bits in various ways. For the time, there's some player friendly elements to make it a little harder to get stuck.
Of its kind, a good example, though it has now been surpassed.
Technically beatable maze for someone with a lot of patience and/or bloodymindedness.